Weapon Proficiency (martial)
- for definitive list of weapons on the wiki, goto {{#ifeq:Martial|||[[:Category:Martial{{#ifeq:|||Martial||{{{2}}}}}]]}}
- Type of feat: Proficiency
- Prerequisite: None
- Required for: Eldritch knight
- Specifics: This feat allows the character to use the battleaxe, falchion, flail, greataxe, greatsword, halberd, handaxe, kukri, light hammer, longbow, longsword, rapier, scimitar, scythe, shortsword, shortbow, throwing axe, warhammer, and warmace.
- Use: Automatic
Special: Barbarians, fighters, paladins, rangers, swashbucklers, dwarven defenders, blackguards, duelists and arcane archers are automatically proficient with all martial weapons. They don't need to select this feat. War and Metal domain clerics are also proficient with martial weapons. Favored souls are proficient with all martial weapons if their deity's favored weapon is a martial weapon.
DnD 3.5 comparison
- Weapons you aren't proficient in can still be equipped but you take a -4 penalty on attack rolls.