Lore: Dungeoneering
Lore: You are studied in lore surrounding aberrations, caverns, oozes, and spelunking.
Modifying ability: Intelligence
Classes: Arcane Scholar, Arcane Trickster, Archmage, Assassin, Bard, Cavestalker, Dissonant Chord, Divine Seeker, Dragon Warrior, Frost Mage, Ghost-Faced Killer, Guild Thief, Harper Agent, Invisible Blade, Master of Disguises, Pale Master, Ranger, Red Wizard, Rogue, Shadow Adept, Shadowdancer, Wilderness Stalker, Wizard.
Requires training: No
Check: Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions). In many cases, you can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster's HD. A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your result exceeds the DC, you recall another piece of useful information.
Use: Usually none. In most cases, making a Knowledge check doesn't take an action. You simply know the answer or your don't.
Special
5 or more ranks in Lore: Dungeoneering gives a +2 bonus on Survival checks when underground.