Revision as of 17:34, 10 May 2019 by 178.159.134.4 (talk)
  • Type of feat: Divine
  • Prerequisite: Turn Undead, Extra Turning
  • Required for: None.
  • Specifics: The character may spend one of his turn undead attempts to create a pulse of divine energy. All living creatures within 60ft of you heal an amount of damage equal to 1d6 per your Caster Level / 2 + your Charisma bonus(if any). All undead creatures in this area take damage of same value.
  • Use: Selected