Sand Warriors
| Sand Warriors | |
| Spell Information | |
| Spell level : | Innate level: 4, Sorcerer/Wizard: 4, Other: Cleric with Earth domain 6 |
|---|---|
| School : | Conjuration |
| Descriptor(s) : | Summoning |
| Components : | Verbal and Somatic |
| Range : | Personal |
| Target/Area : | 10 feet forward |
| Duration : | 1 round / level, 20 rounds max |
| Save : | n/a |
| Spell resistance : | n/a |
The caster summons 1d3 warriors from beneath the sand to fight for him or her. The warrion are completely loyal and cannot be controlled or stolen, although they can be banished by a successful dispel magic spell. The warriors are entirely made of sand and have properties equivalent to an 8th level construct. They scale up to level 12 depending on the caster's casterlevel and have a natural armor rating of 28.
The Sand Warriors come equipped with wooden clubs and heavy shields and look like monsters with burning red eyes. This spell is uncommon but not rare among priests with the Earth domain. Earth domain priests always conjure the maximum amount of sand warriors. In some circles this spell is known as Grumbar's Earth Warriors but clergy of other deities than the Lord of the Earth also sometimes use it.
Gameplay Notes
Casting Time: 3 castings
Bugs
- Spells
- Conjuration spells
- Spells missing icon
- Spells missing pictures
- Level 4 innate spells
- Level 4 sorcerer/wizard spells
- Sorcerer/wizard spells
- Other spellcaster spells
- Verbal and Somatic spells
- Personal spells
- Unknown/special duration spells
- Spells without a save
- Spells other/unknown spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized