Detect Charm
| Detect Charm | |
| Spell Information | |
| Spell level : | Innate level: 3, Cleric: 2, Druid: 2, Sorcerer/Wizard: 3 |
|---|---|
| School : | Divination |
| Components : | Somatic |
| Range : | Touch |
| Target/Area : | 1 non-hostile creature |
| Duration : | Instant |
| Save : | Special |
| Spell resistance : | n/a |
The caster can detect if a non-hostile person or monster is charmed. If the target creature is under more than one such effect the spell does not reveal so. Nor does the spell reveal if the target is dominated or enchanted in some fashion besides being charmed.
If the magic is succesful the caster will immediately know whether the target is charmed, without needing any visual or audible cue. Only the caster learns of the spell's result, it is not otherwise discernible. If a creature is under the effect of a non-detection ward the caster will silently roll to bypass it, but if the ward succeeds the caster will not know that the spell has failed - he merely learns that the target isn't charmed.
Gameplay Notes
Bugs
Categories:
- Spells
- Divination spells
- Spells missing icon
- Spells missing pictures
- Level 3 innate spells
- Level 2 cleric spells
- Cleric spells
- Level 2 druid spells
- Druid spells
- Level 3 sorcerer/wizard spells
- Sorcerer/wizard spells
- Somatic only spells
- Touch range spells
- Unknown/special duration spells
- Spells without a save
- Spells other/unknown spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized
- Clr 2
- Drd 2
- Sor / Wiz 3
- Divination
- Innate 3
- Somatic