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Caltrops
Spell Information
Spell level : Innate level: 2, Sorcerer/Wizard: 2, Warlock: 2
School : Conjuration (Creation)
Components : Verbal and Somatic
Range : Medium
Target/Area : 15 feet
Duration : Turn / casterlevel
Save : n/a
Spell resistance : n/a




You speak the words and spread your palm open, as if you were throwing jacks. Coppery sparks spring from your palm, filling the corridor with small four-pronged spikes.

A caltrops spell covers a fifteen foot circle with caltrops. Every time a creature moves into an area covered by caltrops or spends a round melee fighting in such an area, it might step on one. The caltrops deal 1 point of damage and the target's speed is reduced by one half because of the injury. A charging creature must immediately stop if it steps on a caltrop.

Gameplay Notes

Note: Caltrops spawn on the ground in groups of 5. Each collection can be attacked separately. They spawn in a cross pattern, first the caltrop batch in the center, then one bordering the center in each compass direction (north / east / south / west).

Bugs