Gromp's Combat Readiness
| Gromp's Combat Readiness | |
| Spell Information | |
| Spell level : | Innate level: 2, Bard: 2, Sorcerer/Wizard: 2, Other: Assassin 2 |
|---|---|
| School : | Divination |
| Components : | Verbal and Somatic |
| Range : | Touch |
| Target/Area : | 1 Creature |
| Duration : | 1 minute / level |
| Save : | n/a |
| Spell resistance : | n/a |
The touched creature acts as if it possesses the feat: Improved Initiative It gains a +4 insight bonus on all initiative checks. This spell does not stack for a +4 bonus if the subject already has the Improved Initiative feat.
Knowledgable underdark denizens with a lore arcana rank of 15 or higher will know that this spell was developed by Menzoberanzan's Archmage Gromph Baenre. It is normally assumed he developed the spell during his adventurous days. In truth, this is an accurate assumption as the spell was part of the many reasons why Menzoberanzan's Council of 8 ruling houses elevated him to the position of Archmage. Surface creatures who have spent around a year in the underdark, have had "friendly" contact with Drow, and possess a lore arcana rank of 20 may also know the origins of this spell.
Gameplay Notes
This is a BGTSCC homebrew spell.
Bugs
- Spells
- Divination spells
- Spells missing icon
- Spells missing pictures
- Level 2 innate spells
- Level 2 bard spells
- Bard spells
- Level 2 sorcerer/wizard spells
- Sorcerer/wizard spells
- Other spellcaster spells
- Verbal and Somatic spells
- Touch range spells
- Unknown/special duration spells
- Spells without a save
- Spells other/unknown spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized