Sun (domain)
Clerics who take the Sun domain are better able to turn undead than their brethren, and gain spells that are harmful to undead.
This domain grants a cleric the following additions:
Domain power
Granted power: Exceptional turning - Add 1d6 to all turning checks to determine the maximum Hit Die of undead turned. Also add 1d4 to the number of undead turned.
Spells
| Level | Spell |
| 1 | |
| 2 | Searing Light |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | Sunbeam |
| 8 | |
| 9 |
Deities with Sun Domain
NWN comparison
- This domain has remained untouched from NWN to NWN2
3.5 comparison
- Clerics in DnD 3.5 receive a Domain spell for every spell level.
- The original benefits of this domain are contained in the Hypertext SRD for comparison. SRD: Cleric Domains