Weapon Proficiency (simple)
- Type of feat: Proficiency
- Prerequisite: None
- Required for: None
- Specifics: This feat allows the character to use the club, dagger, dart, heavy crossbow, light crossbow, mace, morningstar, quarterstaff, sickle, sling and spear.
- Use: Automatic
Special: All base classes, except Wizard, Monk, Druid, and Spirit shaman, are automatically proficient with all simple weapons, so they don't need to select this feat.
DnD 3.5 comparison
- Weapons you aren't proficient in can still be equipped but you take a -4 penalty on attack rolls.