By using trap kits you can set traps that are visible for your allies but may prove deadly for your foes.
Modifying ability: Dexterity
Classes: Ranger, Rogue; Arcane trickster, Assassin, Shadow Thief of Amn
Requires training: Yes
Check: DC for this task is dependent on how dangerous the trap is. When you use this skill and the skill check fails by 10 or higher, you trigger your own trap.
Use: Selected
Gameplay Notes
The DC to set the different types of traps are:
| Strength | Spike | Acid Splash | Negative | Holy | Sonic | Tangle | Frost | Acid Blob | Fire | Electrical | Gas |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Minor | 5 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 20 | 20 | 30 |
| Average | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 25 | 25 | 25 | 35 |
| Strong | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 30 | 30 | 30 | 45 |
| Deadly | 35 | 30 | 30 | 30 | 30 | 30 | 30 | 35 | 35 | 35 | 45 |
DnD 3.5 comparison
Originally this skill is encompassed by the disable device skill.