Revision as of 18:22, 31 August 2017 by Valleriani (talk | contribs) (1 revision imported)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Weapon of Impact
Spell Information
Spell level : Innate level: 3, Bard: 3, Cleric: 3, Sorcerer/Wizard: 3
School : Transmutation
Descriptor(s) : Weapon Enchantment
Components : Verbal and Somatic
Range : Short
Target/Area : Creature or Blunt Weapon
Duration : 10min.* cLevel = 100 rounds(cLevel)
Save : None
Spell resistance : No



Description

This spell adds the keen property to the targeted blunt weapon, increasing its critical threat range. This property doesn't stack with the improved critical feat.

Bugs

The spell script fails to enhance a greatclub weapon, because it is not recognized as a melee weapon. King of Shadows in the original campaign wields this kind of weapons so if you create a copy of him using Shadow Simulacrum spell and then try to use this spell on the doppelganger, it will return an error. To fix, open the script include x2_inc_itemprop.nss and add BASE_ITEM_GREATCLUB to the IPGetIsMeleeWeapon() function, then recompile X2_S0_WpnOImpct.nss script.