Weapon of Impact
| Spell Information | |
| Spell level : | Innate level: 3, Bard: 3, Cleric: 3, Sorcerer/Wizard: 3 |
|---|---|
| School : | Transmutation |
| Descriptor(s) : | Weapon Enchantment |
| Components : | Verbal and Somatic |
| Range : | Short |
| Target/Area : | Creature or Blunt Weapon |
| Duration : | 10min.* cLevel = 100 rounds(cLevel) |
| Save : | None |
| Spell resistance : | No |
Description
This spell adds the keen property to the targeted blunt weapon, increasing its critical threat range. This property doesn't stack with the improved critical feat.
Bugs
The spell script fails to enhance a greatclub weapon, because it is not recognized as a melee weapon. King of Shadows in the original campaign wields this kind of weapons so if you create a copy of him using Shadow Simulacrum spell and then try to use this spell on the doppelganger, it will return an error. To fix, open the script include x2_inc_itemprop.nss and add BASE_ITEM_GREATCLUB to the IPGetIsMeleeWeapon() function, then recompile X2_S0_WpnOImpct.nss script.
Categories:
- Spells
- Transmutation spells
- Spells with icon
- Spells missing pictures
- Level 3 innate spells
- Level 3 bard spells
- Bard spells
- Level 3 cleric spells
- Cleric spells
- Level 3 sorcerer/wizard spells
- Sorcerer/wizard spells
- Verbal and Somatic spells
- Short range spells
- Unknown/special duration spells
- Spells without a save
- Spells without spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized
- Spells that can be Persisted