Cat's Grace
| Spell Information | |
| Spell level : | Innate level: 2, Bard: 2, Druid: 2, Ranger: 2, Sorcerer/Wizard: 2, Other: Animal domain 2 |
|---|---|
| School : | Transmutation |
| Components : | Verbal and Somatic |
| Range : | Touch |
| Target/Area : | Single |
| Duration : | 1 min. * cLevel 10 Rounds(cLevel). |
| Save : | Harmless |
| Spell resistance : | No |
Description
The target creature's Dexterity is increased by +4.
Gameplay Notes
While this spell can be applied multiple times, the effects do not stack.
This spell is aimed at boosting the ranged to hit values, and AC, of a creature. The main bonuses of +4 Dexterity are +2 to hit with ranged weapons, +2 AC, and a +2 bonus on reflex saves, as well as +2 in any skills which are related to dexterity.
Archers and low-armoured creatures gain the most benefits, since the additional armour class can help deflect other missiles aimed at them, while they hit more often with their own attacks.
Creatures using weapon finesse also gain the +2 bonus to their melee attack rolls, of course.
It is one of the best spells, at earlier levels where +4 dexterity items are unknown, to help Rogues hit more often with sneak attack at range, or with weapon finesse in melee using light weapons.
NWN comparison
- NWN was faithful to the DnD 3.0 version of this spell which granted 1d4+1 to the stat.
External resources
- Spells
- Transmutation spells
- Spells with icon
- Spells missing pictures
- Level 2 innate spells
- Level 2 bard spells
- Bard spells
- Level 2 druid spells
- Druid spells
- Level 2 ranger spells
- Ranger spells
- Level 2 sorcerer/wizard spells
- Sorcerer/wizard spells
- Other spellcaster spells
- Verbal and Somatic spells
- Touch range spells
- Medium duration spells
- Harmless save spells
- Spells without spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized
- Spells that can be Persisted