A trap is a hazard placed on the ground that triggers an effect, harming whoever sets it off. Traps detected with Search mode show as a red overlay on the ground. Craft: Engineering assembles trap kits and lets a character place their own; Disable Device disables or recovers traps set by others.
Traps come as generic trap kits, projectile traps, alarms and magical spell traps, at rising strengths: Minor, Average, Strong and Deadly, with Fatal and Epic versions of some.
Traps are built for either damage or debilitation:
- Damage traps allow a Reflex save for half damage, so Evasion and Improved Evasion help against them.
- Debilitation traps allow a save against their effect, but always deal their listed damage.
The Evasion column shows which traps Evasion works against.
Trap kits
The trap kits player characters can use:
| Trap | Strength | Target | Damage | Effect | Save | DC | Evasion? |
|---|---|---|---|---|---|---|---|
| Acid Blob | Minor | Single creature | 3d6 acid | Paralysis, 2 rounds (DC 15 Fortitude each round) |
Reflex | 15 | ✘ No |
| Average | Single creature | 5d6 acid | Paralysis, 3 rounds (DC 20 Fortitude each round) |
Reflex | 20 | ✘ No | |
| Strong | Single creature | 12d6 acid | Paralysis, 4 rounds (DC 25 Fortitude each round) |
Reflex | 25 | ✘ No | |
| Deadly | Single creature | 18d6 acid | Paralysis, 5 rounds (DC 25 Fortitude each round) |
Reflex | 25 | ✘ No | |
| Fatal | Single creature | 22d6 acid | Paralysis, 4 rounds (DC 25 Fortitude each round) |
Reflex | 28 | ✘ No | |
| Acid Splash | Minor | Single creature | 2d8 acid | — | Reflex | 18 | ✔ Yes |
| Average | Single creature | 5d8 acid | — | Reflex | 22 | ✔ Yes | |
| Strong | Single creature | 10d8 acid | — | Reflex | 26 | ✔ Yes | |
| Deadly | Single creature | 20d8 acid | — | Reflex | 30 | ✔ Yes | |
| Electrical | Minor | 3 creatures, 15 ft radius | 8d6 electrical | — | Reflex | 19 | ✔ Yes |
| Average | 4 creatures, 15 ft radius | 15d6 electrical | — | Reflex | 22 | ✔ Yes | |
| Strong | 5 creatures, 15 ft radius | 20d6 electrical | — | Reflex | 26 | ✔ Yes | |
| Deadly | 6 creatures, 15 ft radius | 30d6 electrical | — | Reflex | 28 | ✔ Yes | |
| Fatal | 6 creatures, 15 ft radius | 40d6 electrical | — | Reflex | 30 | ✔ Yes | |
| Epic | 6 creatures, 15 ft radius | 60d6 electrical | — | Reflex | 35 | ✔ Yes | |
| Fire | Minor | 5 ft radius | 5d6 fire | — | Reflex | 18 | ✔ Yes |
| Average | 5 ft radius | 8d6 fire | — | Reflex | 22 | ✔ Yes | |
| Strong | 10 ft radius | 15d6 fire | — | Reflex | 26 | ✔ Yes | |
| Deadly | 10 ft radius | 25d6 fire | — | Reflex | 30 | ✔ Yes | |
| Fatal | 10 ft radius | 35d6 fire | — | Reflex | 34 | ✔ Yes | |
| Epic | 10 ft radius | 50d6 fire | — | Reflex | 38 | ✔ Yes | |
| Frost | Minor | Single creature | 2d4 cold | Paralysis, 1 round | Fortitude | 12 | ✘ No |
| Average | Single creature | 4d4 cold | Paralysis, 2 rounds | Fortitude | 13 | ✘ No | |
| Strong | Single creature | 8d4 cold | Paralysis, 3 rounds | Fortitude | 14 | ✘ No | |
| Deadly | Single creature | 16d4 cold | Paralysis, 4 rounds | Fortitude | 15 | ✘ No | |
| Epic | Single creature | 40d4 cold | Paralysis, 4 rounds | Fortitude | 30 | ✘ No | |
| Holy | Minor | Single creature | 2d4 divine (4d10 to undead) |
— | None | — | ✘ No |
| Average | Single creature | 3d4 divine (5d10 to undead) |
— | None | — | ✘ No | |
| Strong | Single creature | 6d4 divine (8d10 to undead) |
— | None | — | ✘ No | |
| Deadly | Single creature | 8d4 divine (12d10 to undead) |
— | None | — | ✘ No | |
| Fatal | Single creature | 12d4 divine (16d10 to undead) |
— | None | — | ✘ No | |
| Epic | Single creature | 16d4 divine (20d10 to undead) |
— | None | — | ✘ No | |
| Negative | Minor | Single creature | 2d6 negative | −1 Strength | Fortitude | 12 | ✘ No |
| Average | Single creature | 4d6 negative | −1 Strength | Fortitude | 15 | ✘ No | |
| Strong | Single creature | 8d6 negative | −2 Strength | Fortitude | 18 | ✘ No | |
| Deadly | Single creature | 16d6 negative | −1 level | Fortitude | 21 | ✘ No | |
| Sonic | Minor | 10 ft radius | 2d4 sonic | Stun, 2 rounds | Will | 12 | ✘ No |
| Average | 10 ft radius | 4d4 sonic | Stun, 2 rounds | Will | 14 | ✘ No | |
| Strong | 10 ft radius | 8d4 sonic | Stun, 3 rounds | Will | 17 | ✘ No | |
| Deadly | 10 ft radius | 16d4 sonic | Stun, 4 rounds | Will | 20 | ✘ No | |
| Fatal | 10 ft radius | 30d4 sonic | Stun, 4 rounds | Will | 25 | ✘ No | |
| Epic | 10 ft radius | 40d4 sonic | Stun, 4 rounds | Will | 30 | ✘ No | |
| Spike | Minor | Single creature | 2d6 piercing | — | Reflex | 15 | ✔ Yes |
| Average | Single creature | 4d6 piercing | — | Reflex | 15 | ✔ Yes | |
| Strong | Single creature | 8d6 piercing | — | Reflex | 15 | ✔ Yes | |
| Deadly | Single creature | 25d6 piercing | — | Reflex | 15 | ✔ Yes | |
| Epic (Beast trap) |
Single creature | ?d6 piercing | — | Reflex | ? | ✔ Yes | |
| Tangle | Minor | 10 ft radius | — | Slow, 3 rounds | Reflex | 20 | ✘ No |
| Average | 10 ft radius | — | Slow, 4 rounds | Reflex | 25 | ✘ No | |
| Strong | 15 ft radius | — | Slow, 4 rounds | Reflex | 30 | ✘ No | |
| Deadly | 15 ft radius | — | Slow, 5 rounds | Reflex | 35 | ✘ No | |
| Gas | Minor | 15 ft radius | — | Giant Wasp Poison (1d6 Dex / 1d6 Dex) |
Fortitude | 18 | ✘ No |
| Average | 15 ft radius | — | Deathblade Toxin (1d6 Con / 2d6 Con) |
Fortitude | 20 | ✘ No | |
| Strong | 15 ft radius | — | Black Lotus Extract (1d6 Con / 2d6 Con) |
Fortitude | 22 | ✘ No | |
| Deadly | 15 ft radius | — | Dark Reaver Powder (2d3 Con / 2d6 Con) |
Fortitude | 26 | ✘ No |
Data from this forum post.
Gameplay notes
- Traps set by players only trigger on characters hostile to the one who set them.
- A PC killed by a trap set by a player counts as a PvP death, not a PvE death.