Revision as of 14:02, 7 April 2026 by Goat (talk | contribs)

Encumbrance indicates the effect that the weight of gear that a character is carrying has on his movement rate. There are 3 levels of encumbrance:

  • None/Light- The character can run and walk at full speed.
  • Normal-The character cannot run, but can walk at full speed.
  • Heavy-The character cannot run, the character walks at 50% normal speed.

The amount of weight corresponding to threshold between levels of encumbrance is dependent on strength and specified in encumbrance.2da. The table is repeated here for completeness:

Here is the updated data in the exact Wiki markup format you provided, with all values divided by 10 and split into two side-by-side tables.

Strength Normal Heavy
1 4 5
2 16 20
3 28 35
4 40 50
5 52 65
6 64 80
7 76 95
8 88 110
9 100 125
10 112 140
11 128 160
12 144 180
13 160 200
14 176 220
15 192 240
16 216 270
17 240 300
18 272 340
19 304 380
20 352 440
21 400 500
22 464 580
23 528 660
24 608 760
25 688 860
Strength Normal Heavy
26 784 980
27 88 110
28 1000 1250
29 1120 1400
30 1280 1600
31 1440 1800
32 1680 2100
33 1920 2400
34 2240 2800
35 2560 3200
36 2960 3700
37 3360 4200
38 3840 4800
39 4320 5400
40 4960 6200
41 5600 7000
42 6400 8000
43 7200 9000
44 8000 10000
45 8800 11000
46 9600 12000
47 10400 13000
48 11200 14000
49 12000 15000
50 12800 16000

PnP Comparison

Encumbrance has more severe repercussions in PnP, it restricts a character like armor: including restricting the Maximum dexterity bonus a character can add to Armor Class and introducing an Armor check penalty to skills. Encumbrance is also size dependent, smaller creatures can carry less weight than a large creature of the same strength before becoming encumbered. None of this was incorporated in NWN2.