Revision as of 19:15, 18 July 2022 by Rhifox (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Hellball
Spell Information
Spell level : Innate level: Epic
School : Evocation
Descriptor(s) : Acid, Cold, Electrical, Fire, Sonic
Components : Verbal and Somatic
Range : Long
Target/Area : Tremendous
Duration : Instant
Save : Reflex 1/2
Spell resistance : Yes










Description

A hellball is a massive blast of energy that detonates with a thundering roar. It deals 10d6 points of acid damage, 10d6 points of cold damage, 10d6 points of fire damage, 10d6 points of electricity damage, and 10d6 points of sonic damage to all creatures within the area. Unattended objects also take this damage. The spell is barely controlled, and there is a 5% chance that you also take 10d6 points of damage as you release it.

You point your finger and determine the range at which the hellball is to detonate. A sun-bright, fist-sized globe of strobing energy streaks forth and, unless it impacts a material body or solid barrier prior to attaining the indicated range, blossoms into an effect described by the rare survivor as "hell on earth." While fast reflexes or magical protection can reduce the damage taken, there is no evading a hellball - the spell ignores the evasion and improved evasion feats.

Seeds

Energy

Acquisition

To learn this spell, a character must take the feat Epic Spell: Hellball.

Type of feat: Epic

Prerequisite: 21st level, Spellcraft 30, the ability to cast 9th level spells or Dark invocations.