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  • Type of feat: Class
  • Prerequisite: Cleric with the Destruction domain
  • Required for: None
  • Specifics: Once per day, the cleric can imbue their weapon with destructive energy for a number of rounds equal to one-half their caster level. Destructive weapons gain a +5 enhancement bonus on attack and damage rolls, deal 2d6 extra negative damage to all creatures, and can dispel minor magical enchantments.
  • Use: Selected.