Sacred Purification
- Type of feat: Divine
- Prerequisite: Turn Undead, Extra Turning, Non-Evil Alignment
- Required for: None.
- Specifics: The divine caster is now able to channel the sacred powers bestowed upon him by his holy Deity. The character can spend one of his daily turn undead attempts in order to unleash a wave of positive energy that will heal all allies for 1d6 damage per Cleric's CL/2 + Charisma Modifier. The positive energy, at the same time, attacks any undead creature caught within range, forcing them to perform a Will Save for half-damage.
- Use: Selected
Gameplay Notes
The area affects a Colossal radius and heals any non-undead within the radius. Undead are dealt Divine damage of equal dice, with a Will save for half.
The Evil variant is Profane Corruption.