Wild Shape
- Type of feat: Class
- Prerequisite: Druid
- Required for: Extra Wild Shape, Natural Spell, Elephant's Hide, Magical Beast Wild Shape, Dragon Shape
- Specifics: The character with this ability can take the shape of an animal at will. It may be used once per day at the fifth level, twice per day at the sixth level, three times per day at the seventh level, four times per day at the 10th level, five times per day at the 14th level, and six times per day at the 18th level. The transformation as a duration of 1 hour per class level. Available shapes include bear, wolf, boar, and badger. At the 12th level, the druid may assume the dire form of any of these animals.
- Use: Selected. After choosing the ability the player must choose an animal form to take.
Gameplay Notes
Wild shape merges the magical properties of armor, shield, and helmets worn on the character into the wild shape and Elemental Shape forms. This feature however only merges the highest magical properties (they do not stack). Thus, if a druid is wearing Leather +1 and carrying a Small Shield +2, the total AC bonus brought over to the new shape is +2, not +3. Additional properties of these three item types are also brought over (concentration bonuses, damage reduction, resistances, etc.). However, castable spells are NOT able to be utilized while shifted. This can be overcome with the Natural Spell feat. BGTSCC CUSTOM CHANGES: The following bonuses will transfer when using wildshape for all shapes:
* Your highest enchantment bonus to armor or bracers will transfer as an enchantment bonus to AC * Half of your enchantment bonus (rounded down) to your shield will transfer as a shield bonus to AC * Your highest deflection bonus will transfer as a deflection bonus to AC * Your natural bonus will transfer as a natural bonus to AC * Any other bonuses from items will transfer, but not weapons
The druid retains her mental ability scores (Intelligence, Wisdom, and Charisma) while shapeshifted into these forms. However, her physical ability scores (Strength, Dexterity, and Constitution) are over-written by the form's statistics as follows:
| Shape | Strength | Dexterity | Constitution | Size Bonus | Bonus AC | Total AC | Bonus Hit Points | Weapon1 | Weapon2 | Weapon3 |
| Badger | 8 | 17 | 15 | 1 | 3 | 17 | 20 | 1d2 (piercing-slashing) | 1d2 (piercing-slashing) | 1d3 (slashing) |
| Bear | 19 | 13 | 15 | 0 | 2 | 13 | 0 | 1d4 (piercing-slashing) | 1d4 (piercing-slashing) | 1d6 (slashing) |
| Boar | 15 | 10 | 17 | 0 | 6 | 16 | 0 | 1d8 (piercing) | none | none |
| Wolf | 13 | 15 | 15 | 0 | 2 | 14 | 8 | 1d6 (slashing) | none | none |
| Dire Badger | 14 | 17 | 19 | 0 | 3 | 16 | 40 | 1d4 (piercing-slashing) | 1d4 (piercing-slashing) | 1d6 (slashing) |
| Dire Bear | 31 | 13 | 19 | -1 | 7 | 17 | 0 | 2d4 (piercing-slashing) | 2d4 (piercing-slashing) | 2d8 (slashing) |
| Dire Boar | 27 | 10 | 17 | 0 | 6 | 16 | 24 | 1d8 (piercing) | none | none |
| Dire Wolf | 25 | 15 | 17 | -1 | 3 | 14 | 32 | 1d8 (piercing-slashing) | none | none |
| Treant | 29 | 8 | 21 | 0 | 13 | 22 | 0 | 2d6 (slashing) | 2d6 (slashing) | none |
| Shambling Mound | 21 | 10 | 17 | -1 | 11 | 20 | 0 | 2d6 (slashing) | 2d6 (slashing) | none |
| Celestial Leopard | 26 | 29 | 25 | 0 | 1 | 20 | 0 | 1d8+1 (piercing) | 1d6+1 (piercing-slashing) | 1d6+1 (piercing-slashing) |
| Phase Spider | 27 | 27 | 26 | -1 | 3 | 20 | 0 | 2d6+1 (piercing) + poison | none | none |
| Winter Wolf | 28 | 23 | 26 | -1 | 5 | 20 | 0 | 2d10+1 (piercing) + 1d6 (cold) | none | none |
| Red Dragon | 33 | 10 | 23 | -2 | 20 | 28 | 150 | 2d8+1 (piercing) | 2d6+1 (piercing-slashing) | 2d6+1 (piercing-slashing) |
| Blue Dragon | 29 | 10 | 21 | -2 | 20 | 28 | 150 | 2d8+1 (piercing) | 2d6+1 (piercing-slashing) | 2d6+1 (piercing-slashing) |
| Black Dragon | 27 | 10 | 21 | -2 | 20 | 28 | 150 | 2d8+1 (piercing) | 2d6+1 (piercing-slashing) | 2d6+1 (piercing-slashing) |
- Total AC is the form's final AC that includes it's size bonus, bonus AC and Dexterity bonus.
- Base attack bonus changes depending on the new physical abilities.
- The wildshape ability can be activated by right clicking on the character and selecting it under the druid abilities. However, doing it this way will not give the option to choose a shape and will always turn the player into a bear. To choose a shape put the Wildshape ability on the quickslot bar. Clicking on it there will make a list of available shapes pop up.
Note: The information in the table above is from the Polymorph.2DA file and is subject to change in the event the file's information changes.
NWN comparison
- Wild shape had an additional form, the panther, that the druid could polymorph into. The NWN2 version does not have this form - omitting the Panther wild shape entirely.