Splinter Bolt
| Splinter Bolt | |
| Spell Information | |
| Spell level : | Innate level: 2, Druid: 2 |
|---|---|
| School : | Conjuration |
| Components : | Verbal and Somatic |
| Range : | Medium |
| Target/Area : | Target Creature |
| Duration : | Instantaneous |
| Save : | none |
| Spell resistance : | No |
You must make a ranged touch attack to hit the target. If you hit, the splinterbolt deals 4d6 points of piercing damage. A splinterbolt threatens a critical hit on a roll of 18-20.
The splinterbolt is treated as a +1 magical weapon for the purposes of overcomming DR.
You can fire one additional splinterbolt for every four levels beyond 3rd (to a maximum of three at 11th level).
Gameplay Notes
Bugs
Categories:
- Spells
- Conjuration spells
- Spells missing icon
- Spells missing pictures
- Level 2 innate spells
- Level 2 druid spells
- Druid spells
- Verbal and Somatic spells
- Medium range spells
- Unknown/special duration spells
- Spells without a save
- Spells without spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized
- Drd 2
- Innate 2
- Conjuration
- Sonic
- Verbal & Somatic