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Hilater's Misdirection
Spell Information
Spell level : Innate level: 6, Cleric: 7, Sorcerer/Wizard: 6, Other: Cleric with Planning domain 6
School : Abjuration
Components : Verbal and Somatic
Range : Personal
Target/Area : Nearby creatures
Duration : 1 round / 3 levels
Save : Will negates
Spell resistance : Yes




Description

An invisible, mobile field surrounds you and prevents creatures from sucesfully attacking you in melee. Any creature within the field must attempt a save each round. If it fails, it becomes unable to sucesfully attack you with a melee weapon in for that round. Misdirected creatures’ actions are not otherwise restricted.

Subjects can fight other creatures and can cast spells and attack you with ranged weapons. If you move closer to an affected creature, nothing happens. (The creature is not forced back)

Gameplay Notes

This spell works somewhat like Repulsion does in D&D. That's what it was inpsired from, because actual repulsion would have been too unbalanced in a multiplayer environment.

Bugs