Taunt is used to provoke an enemy into dropping his guard for a short time.
Modifying ability: Charisma
Classes: Barbarian, Bard, Fighter, Rogue, Warlock; Arcane trickster, Duelist, Harper agent, Shadow Thief of Amn, Swashbuckler, Warpriest, Weapon master
Requires training: No
Check: The enemy must make a Will save against a difficulty class equal to 5 + the attacker's taunt skill or suffer -2 to AC and -2 to concentration for five rounds.
Use: Selected (combat)
DnD 3.5 comparison
This skill does not exist in DnD 3.5, although it is very similar to the demoralise opponent aspect of intimidate.
NWN comparison
In NWN1, if the taunt was successful, the opponent suffered an armor class penalty equal to the difference between the Taunt roll and the defender’s roll (to a max of a -6 penalty) for 5 rounds. The target also suffered a 30% chance of spell failure, if they didn’t resist the taunt.