Acrobatics
The character with high Acrobatics is able to roll away from attacks during combat, positioning themselves safely at all times. For every 10 ranks in Acrobatics, the character receives a +1 bonus to AC.
Modifying ability: Dexterity
Classes: Anointed Knight, Arcane Trickster, Assassin, Bard, Battlerager, Bladesinger, Cavestalker, Dagger Mage, Darkfire Disciple, Deathsinger, Dervish, Dissonant Chord, Dragon Warrior, Dragonslayer, Dread Pirate, Drunken Master, Duelist, Elemental Archer, Fist of the Forest, Ghost-faced Killer, Guild Thief, Harper Agent, Harper Mage, Harper Priest, Harper Scout, Howling War Drummer, Invisible Blade, Master of Disguises, Monk, Phantom, Rogue, Sacred Fist, Sarol'Veldruk, Shadowdancer, Shifter, Swashbuckler, Tempest, Thief Acrobat, Warrior of Darkness, Whirling Dervish, Wilderness Stalker.
Requires training: Yes
Check: DC15 to avoid attack of opportunity while moving. DC25 to tumble through an enemy's space, increasing by +2 for each additional enemy. DC35 to kip-up after being knocked down.
Use: Automatic.