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Exacting Strike

Caster Level(s): Rgr 3
Innate Level: 3
School: Transmutation
Casting Time: Instant
Component(s): Verbal
Range: Long
Area of Effect / Target: 1 creature
Duration: 1 round
Save: Reflex special
Spell Resistance: n/a

You invoke the magic quickly and your weapon flashes with a magical radiance. You will do 2d6 extra piercing damage against your favored enemies. The target must also perform a dexterity adjusted reflex saving throw against the spell's save DC + 2 + (half your casterlevel). The target's dexterity modifier is subtracted from the total DC (negative modifiers are added).

If the reflex save fails then the extra piercing damage increases to 2d12. Exacting Strike can be used with both ranged and melee weaponry, but in melee you must use it while close to the target. You can cast this spell even when it's not your round; However, your must mind interrupting your own attacks.

Gameplay Notes

Bugs