Revision as of 21:12, 11 September 2017 by Valleriani (talk | contribs)
Dimensional Lock
Spell Information
Spell level : Innate level: 8, Cleric: 8, Sorcerer/Wizard: 8
School : Abjuration
Components : Verbal and Somatic
Range : medium
Target/Area : Area wide
Duration : 1 min. * cLevel
10 Rounds(cLevel).
Save : No
Spell resistance : Yes




Description

You perform a divination and predict the actions of nearby hostile creatures with the intent of attacking you. If a subject attempts to attack you he automatically misses all attacks that round unless he passes either his will save or spell resistance check. For each affected target you must also succeed on a concentration skill check each round. The DC for the check is 10 + the target's base attack bonus. An additional DC point is added for every 2 hit dice the target possesses. Two more DC points are added for every additional enemy you roll against in the same round. The first enemy that round is +0, the second +2, and so on. If you fail the concentration check you predict the subject's attacks but do not manage to evade them.

If the target is under the effects of a Non-Detection ward you must succeed in a roll against that spell before any other saves are rolled.

You create a shimmering emerald barrier that completely blocks extradimensional travel into and from the entire area. Creatures that enter the dimension lock itself are struck with effects as per the spell Dimensional Anchor (which may outlast the lock itself). Forms of movement that are barred include astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport, and similar spell-like or psionic abilities. Once a dimensional lock is in place extradimensional travel into or out of the area map is not possible. A dimensional lock does not interfere with the movement of creatures already in ethereal or astral form when the spell is cast, nor does it block extradimensional perception or attack forms. Also, the spell does not prevent summoned creatures from disappearing at the end of a summoning spell.