| Caltrops | |
| Spell Information | |
| Spell level : | Innate level: 2, Sorcerer/Wizard: 2, Warlock: 2 |
|---|---|
| School : | Conjuration (Creation) |
| Components : | Verbal and Somatic |
| Range : | Medium |
| Target/Area : | 15 feet |
| Duration : | Turn / casterlevel |
| Save : | n/a |
| Spell resistance : | n/a |
You speak the words and spread your palm open, as if you were throwing jacks. Coppery sparks spring from your palm, filling the corridor with small four-pronged spikes.
A caltrops spell covers a fifteen foot circle with caltrops. Every time a creature moves into an area covered by caltrops or spends a round melee fighting in such an area, it might step on one. The caltrops deal 1 point of damage and the target's speed is reduced by one half because of the injury. A charging creature must immediately stop if it steps on a caltrop.
Gameplay Notes
Note: Caltrops spawn on the ground in groups of 5. Each collection can be attacked separately. They spawn in a cross pattern, first the caltrop batch in the center, then one bordering the center in each compass direction (north / east / south / west).
Bugs
- Spells
- Conjuration (Creation) spells
- Spells missing icon
- Spells missing pictures
- Level 2 innate spells
- Level 2 sorcerer/wizard spells
- Sorcerer/wizard spells
- 2 invocations
- Warlock invocations
- Verbal and Somatic spells
- Medium range spells
- Unknown/special duration spells
- Spells without a save
- Spells other/unknown spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized
- Conjuration
- Sor / Wiz 2
- Innate 2
- Verbal & Somatic
- Creation