Mirror Walking
| Mirror Walking | |
| Spell Information | |
| Spell level : | Innate level: 5, Cleric: 5, Sorcerer/Wizard: 7 |
|---|---|
| School : | Transmutation |
| Components : | Verbal and Somatic |
| Range : | Touch |
| Target/Area : | Rune |
| Duration : | Instantaneous |
| Save : | none |
| Spell resistance : | No |
You and nearby party members pass through a mirror or reflecting surface of sufficient size onto the Plane of Mirrors. The mirror must be large enough for the creature touched to fit through, as if it were a window or other opening.
While on the plane of mirrors you find yourself in a maze consisting entirely of mirrors, the walls, the floors, and the ceilings. You will always pass through the maze successfully to the targeted mirror, but using a mirror walk spell is not without danger.
When you travel to a Plane of Mirrors, you create a mirror-self that will try to slay you and escape through the mirror to take over your life. You may or may not encounter a mirror self during your travels.
Gameplay Notes
Instead of Search Skill as bonus to your DC check you can use your Concentration Skill if higher at a -4 value.
Bugs
- Spells
- Transmutation spells
- Spells missing icon
- Spells missing pictures
- Level 5 innate spells
- Level 5 cleric spells
- Cleric spells
- Level 7 sorcerer/wizard spells
- Sorcerer/wizard spells
- Verbal and Somatic spells
- Touch range spells
- Unknown/special duration spells
- Spells without a save
- Spells without spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized