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Walk Safely
Spell Information
Spell level : Innate level: 3, Sorcerer/Wizard: 3
School : Divination
Components : Verbal and Somatic
Range : Personal
Target/Area : One Creature
Duration : 1 round / level
Save : Will negates
Spell resistance : Yes




This spell does not magically conceal the caster, it spell simply allows the caster to gaze briefly into the future and formulate a path that keeps her out of the field of vision of others. For the duration of the spell the caster is treated as being under a sanctuary effect.

The difficulty class for the sanctuary effect is 5 + casting ability modifier + any other DC bonus. Each of the Divination spell focus feats gives another +1, on top of the +1 to DC they normally already grant.

Gameplay Notes

Bugs