Trace Teleport
| Trace Teleport | |
| Spell Information | |
| Spell level : | Innate level: 4, Sorcerer/Wizard: 4 |
|---|---|
| School : | Divination |
| Descriptor(s) : | Travel |
| Components : | Verbal |
| Range : | Self |
| Target/Area : | 25-ft. radius + 5-ft./2 levels |
| Duration : | Instant |
| Save : | None |
| Spell resistance : | No |
Description
You can trace the destination of any psionic or magical teleportation done by others within this spell's area of effect as long as there is an imprint upon the weave to detect. The traceable imprint of a spell depends upon its spell level. A regular Teleport(5) will leave a trail for 7.5, Greater teleport(7) for 15 and Gate(9) for 25 minutes.
You know the direction and distance the individuals traveled and can teleport to the location yourself. This spell inscribes the destination of the traced teleport into an empty rune if the caster has one. If none is available only approximate directions are given.
Gameplay Notes
You need to have an unscribed rune in your inventory. It will be marked with the targets teleport destination.
Categories:
- Spells
- Divination spells
- Spells missing icon
- Spells missing pictures
- Level 4 innate spells
- Level 4 sorcerer/wizard spells
- Sorcerer/wizard spells
- Verbal only spells
- Unknown/special range spells
- Unknown/special duration spells
- Spells without a save
- Spells without spell resistance
- Non-hostile spells
- Spells that can be Maximized