Word of Recall
- This spell is not available here *****
| Word of Recall | |
| Spell Information | |
| Spell level : | Innate level: 8, Cleric: 6, Druid: 8 |
|---|---|
| School : | Conjuration |
| Descriptor(s) : | Teleportation |
| Components : | Verbal |
| Range : | personal |
| Target/Area : | You and touched objects or other touched willing creatures |
| Duration : | Instantaneous |
| Save : | None and Will negates (object) |
| Spell resistance : | No and Yes (object) |
Description
Word of recall teleports you instantly back to your sanctuary when the word is uttered. You can choose to designate the sanctuary by casting this spell. Once you have recalled the location must be designated again for your next use. You can be transported any distance within a plane but cannot travel between planes. You can transport, in addition to yourself, any objects you carry, as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. Exceeding this limit causes the spell to fail.
An unwilling creature can’t be teleported by word of recall. Likewise, a creature’s Will save (or spell resistance) prevents items in its possession from being teleported. Unattended, nonmagical objects receive no saving throw.
This spell has a material component of 1350 gold when the recall is cast. Willing creatures are considered those who are in your party.
(There is no DC check)
Cooldown: 1 hour
Gameplay Notes
Bugs
- Spells
- Conjuration spells
- Spells missing icon
- Spells missing pictures
- Level 8 innate spells
- Level 6 cleric spells
- Cleric spells
- Level 8 druid spells
- Druid spells
- Verbal only spells
- Unknown/special range spells
- Instantaneous duration spells
- Spells without a save
- Spells other/unknown spell resistance
- Non-hostile spells
- Spells that can be Maximized