Revision as of 09:45, 16 September 2017 by 85.180.65.85 (talk)


Witch Sight
Spell Information
Spell level : Innate level: 4, Warlock: 4, Other: Blackguard 4
School : Divination
Components : Verbal and Somatic
Range : Touch
Target/Area : Single
Duration : 1 turn / level
Save : Special
Spell resistance : No




The warlock can see through illusory, sanctuary, invisibility, ethereal, and darkness effects. Witch Sight does not grant a bonus to spot nor does it assist in anyway with the detection of enemies using mundane stealth, this includes Hide in Plain Sight. This spell reveals each round whether an illusion is active on a targeted creature (or placeable, or area with Dungeon Master guidance).

If the target is under the effect of a non-detection spell a secret check is first rolled to determine if the divination can proceed. If it fails the caster learns nothing more. Upon success the caster will silently roll against illusory effects on the target. Hostile projected or illusory images are affected whenever the caster targets them, prompting him to roll a willsave vs spells against the illussion's casterlevel. If he succeeds the illusion is dispelled.

When a target has active mirror images or concealment spells then that spell's casterlevel is compared against Witch Sight's spell save DC. If the casterlevel is lower than the spell save DC the affected spell is supressed for one round.

Gameplay Notes

Bugs