Shapechange
| Spell Information | |
| Spell level : | Innate level: 9, Druid: 9, Sorcerer/Wizard: 9 |
|---|---|
| School : | Transmutation |
| Components : | Verbal and Somatic |
| Range : | Personal |
| Target/Area : | Caster |
| Duration : | 1 min. * cLevel 10 Rounds(cLevel). |
| Save : | Harmless |
| Spell resistance : | No |
Description
You temporarily transform into one of the following fearsome creatures:
Notes when changed:
You can not access your Items or Inventory (you can still loot items on the ground and in containers).
Statistics
Frost Giant
- Abilities: STR 29, DEX 9, CON 21
- AC: 16 (10 base, -2 Size, -1 Dex, +9 Dodge)
- BAB: retained
- Damage: 3d6+9 (20/x3) Greataxe
- Other: Cold immunity, fire vulnerability (+50%)
Fire Giant
- Abilities: STR 31, DEX 9, CON 21
- AC: 15 (10 base, -2 Size, -1 DEX, +8 Dodge)
- BAB: retained
- Damage: 3d6+15 (19-20/x2) Greatsword
- Other: Fire immunity, cold vulnerability (+50%)
Horned Devil
- Abilities: STR 31, DEX 25, CON 25
- AC: 35 (10 base, -1 Size, +7 DEX, +19 Dodge)
- BAB: retained
- Damage: 2d6+10 (20/x2), 2d6+10 (20/x2), 2d8+10 (20/x2)
- SR: 28 - only fires once!
- Other: Outsider, regenerating (5hp/round), fire immunity, immune to poison, damage resistance: cold and acid (10)
Nightwalker
- Abilities: STR 38, DEX 14, CON 10
- AC: 31 (10 base, -1 Size, +2 DEX, +20 Dodge)
- BAB: retained
- Damage: 2d10+14 (20/x2), 2d10+14 (20/x2)
- SR: 30 - only fires once!
- Other: Undead immunities (disease, critical hits, death magic, negative level effects, ability decrease effects, mind-affecting effects, paralysis, poison, sneak attack)
Iron Golem
- Abilities: STR 33, DEX 9, CON 10
- AC: 28 (10 base, -1 Size, -1 DEX, +20 Dodge)
- BAB: retained
- Damage: 2d10+11 (20/x2)
- Other: Construct immunities (disease, critical hits, death magic, negative level effects, ability decrease effects, mind-affecting effects, paralysis, poison, sneak attack), spell immunity (level 0-9), electrical vulnerability (+50%).
Notes
- You cannot cast your spells while transformed.
- No items transfer to the new form, unlike Wild Shape.
- If items provide bonus spells per day, the bonus spells are lost and do not return when the transformation ends. You need to rest (and possibly set spell slots) to regain the bonus spells.
- Natural Attacks may be given Flame Weapon (Magic Weapon and Magic Fang Untested)
Categories:
- Spells
- Transmutation spells
- Spells with icon
- Spells missing pictures
- Level 9 innate spells
- Level 9 druid spells
- Druid spells
- Level 9 sorcerer/wizard spells
- Sorcerer/wizard spells
- Verbal and Somatic spells
- Personal spells
- Medium duration spells
- Spells without a save
- Spells without spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized