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A trap is a hazard placed on the ground that triggers an effect, harming whoever sets it off. Traps detected with Search mode show as a red overlay on the ground. Craft: Engineering assembles trap kits and lets a character place their own; Disable Device disables or recovers traps set by others.

Traps come as generic trap kits, projectile traps, alarms and magical spell traps, at rising strengths: Minor, Average, Strong and Deadly, with Fatal and Epic versions of some.

Traps are built for either damage or debilitation:

  • Damage traps allow a Reflex save for half damage, so Evasion and Improved Evasion help against them.
  • Debilitation traps allow a save against their effect, but always deal their listed damage.

The Evasion column shows which traps Evasion works against.

Trap kits

The trap kits player characters can use:

Trap Strength Target Damage Effect Save DC Evasion?
Acid Blob Minor Single creature 3d6 acid Paralysis, 2 rounds
(DC 15 Fortitude each round)
Reflex 15 ✘ No
Average Single creature 5d6 acid Paralysis, 3 rounds
(DC 20 Fortitude each round)
Reflex 20 ✘ No
Strong Single creature 12d6 acid Paralysis, 4 rounds
(DC 25 Fortitude each round)
Reflex 25 ✘ No
Deadly Single creature 18d6 acid Paralysis, 5 rounds
(DC 25 Fortitude each round)
Reflex 25 ✘ No
Fatal Single creature 22d6 acid Paralysis, 4 rounds
(DC 25 Fortitude each round)
Reflex 28 ✘ No
Acid Splash Minor Single creature 2d8 acid — Reflex 18 ✔ Yes
Average Single creature 5d8 acid — Reflex 22 ✔ Yes
Strong Single creature 10d8 acid — Reflex 26 ✔ Yes
Deadly Single creature 20d8 acid — Reflex 30 ✔ Yes
Electrical Minor 3 creatures, 15 ft radius 8d6 electrical — Reflex 19 ✔ Yes
Average 4 creatures, 15 ft radius 15d6 electrical — Reflex 22 ✔ Yes
Strong 5 creatures, 15 ft radius 20d6 electrical — Reflex 26 ✔ Yes
Deadly 6 creatures, 15 ft radius 30d6 electrical — Reflex 28 ✔ Yes
Fatal 6 creatures, 15 ft radius 40d6 electrical — Reflex 30 ✔ Yes
Epic 6 creatures, 15 ft radius 60d6 electrical — Reflex 35 ✔ Yes
Fire Minor 5 ft radius 5d6 fire — Reflex 18 ✔ Yes
Average 5 ft radius 8d6 fire — Reflex 22 ✔ Yes
Strong 10 ft radius 15d6 fire — Reflex 26 ✔ Yes
Deadly 10 ft radius 25d6 fire — Reflex 30 ✔ Yes
Fatal 10 ft radius 35d6 fire — Reflex 34 ✔ Yes
Epic 10 ft radius 50d6 fire — Reflex 38 ✔ Yes
Frost Minor Single creature 2d4 cold Paralysis, 1 round Fortitude 12 ✘ No
Average Single creature 4d4 cold Paralysis, 2 rounds Fortitude 13 ✘ No
Strong Single creature 8d4 cold Paralysis, 3 rounds Fortitude 14 ✘ No
Deadly Single creature 16d4 cold Paralysis, 4 rounds Fortitude 15 ✘ No
Epic Single creature 40d4 cold Paralysis, 4 rounds Fortitude 30 ✘ No
Holy Minor Single creature 2d4 divine
(4d10 to undead)
— None — ✘ No
Average Single creature 3d4 divine
(5d10 to undead)
— None — ✘ No
Strong Single creature 6d4 divine
(8d10 to undead)
— None — ✘ No
Deadly Single creature 8d4 divine
(12d10 to undead)
— None — ✘ No
Fatal Single creature 12d4 divine
(16d10 to undead)
— None — ✘ No
Epic Single creature 16d4 divine
(20d10 to undead)
— None — ✘ No
Negative Minor Single creature 2d6 negative −1 Strength Fortitude 12 ✘ No
Average Single creature 4d6 negative −1 Strength Fortitude 15 ✘ No
Strong Single creature 8d6 negative −2 Strength Fortitude 18 ✘ No
Deadly Single creature 16d6 negative −1 level Fortitude 21 ✘ No
Sonic Minor 10 ft radius 2d4 sonic Stun, 2 rounds Will 12 ✘ No
Average 10 ft radius 4d4 sonic Stun, 2 rounds Will 14 ✘ No
Strong 10 ft radius 8d4 sonic Stun, 3 rounds Will 17 ✘ No
Deadly 10 ft radius 16d4 sonic Stun, 4 rounds Will 20 ✘ No
Fatal 10 ft radius 30d4 sonic Stun, 4 rounds Will 25 ✘ No
Epic 10 ft radius 40d4 sonic Stun, 4 rounds Will 30 ✘ No
Spike Minor Single creature 2d6 piercing — Reflex 15 ✔ Yes
Average Single creature 4d6 piercing — Reflex 15 ✔ Yes
Strong Single creature 8d6 piercing — Reflex 15 ✔ Yes
Deadly Single creature 25d6 piercing — Reflex 15 ✔ Yes
Epic
(Beast trap)
Single creature ?d6 piercing — Reflex ? ✔ Yes
Tangle Minor 10 ft radius — Slow, 3 rounds Reflex 20 ✘ No
Average 10 ft radius — Slow, 4 rounds Reflex 25 ✘ No
Strong 15 ft radius — Slow, 4 rounds Reflex 30 ✘ No
Deadly 15 ft radius — Slow, 5 rounds Reflex 35 ✘ No
Gas Minor 15 ft radius — Giant Wasp Poison
(1d6 Dex / 1d6 Dex)
Fortitude 18 ✘ No
Average 15 ft radius — Deathblade Toxin
(1d6 Con / 2d6 Con)
Fortitude 20 ✘ No
Strong 15 ft radius — Black Lotus Extract
(1d6 Con / 2d6 Con)
Fortitude 22 ✘ No
Deadly 15 ft radius — Dark Reaver Powder
(2d3 Con / 2d6 Con)
Fortitude 26 ✘ No

Data from this forum post.

Gameplay notes

  • Traps set by players only trigger on characters hostile to the one who set them.
  • A PC killed by a trap set by a player counts as a PvP death, not a PvE death.