- Type of feat: General
- Prerequisite: none
- Required for: none
- Specifics: The character can perform a disarm maneuver that does no damage, provokes an attack of opportunity, but potentially renders the target unarmed. The attacker and the defender make opposed attack rolls with their respective weapons. The wielder of a two-handed weapon on a disarm attempt gets a +4 bonus on this roll, and the wielder of a light weapon takes a -4 penalty. If the combatants are of different sizes, the larger combatant gets a bonus on the attack roll of +4 per difference in size category. If the attacker meets or beats the defender's roll, the defender's weapon is disarmed. If the defender beats the attacker's roll, he may immediately react and attempt to disarm the attacker with the same sort of opposed melee attack roll. This attempt does not provoke an attack of opportunity.
The size of the weapon does not matter, only the size of the character does; E.G a two-handed longsword will have the same +4 bonus to disarming as a two-handed greatsword.
The attacker can attempt to disarm the defender's mainhand weapon or their offhand weapon (but not shields). If the defender wins the opposed attack roll, his disarm automatically targets the attacker's mainhand weapon.
When using flails, short spears, or whips, the character gets a +2 bonus on the attack roll made to disarm their opponent or avoid being disarmed.
A character with Improved Disarm gains a +4 bonus on the opposed attack roll he makes to disarm his opponent and no longer provokes an attack of opportunity. In addition, the opponent does not receive a chance to disarm the character.
- Use: Selected.
- Special: All characters receive this feat for free.