A trap is a hazard placed on the ground that will trigger an effect, harming whoever set it off. Traps, if detected with Search mode, appear as an ominous red overlay in the area. A character can use Craft: Engineering to place their own trap kits, or use Disable Device to disable or to recover one set by opponents. The Craft: Engineering skill allows one to assemble trap kits.
Traps come in a number of varieties such as generic trap kits, projectile traps, alarms and magical spell traps. Traps also have varying power levels, in ascending order: Minor, Average, Strong, and Deadly; with some traps also having Fatal and Epic variants.
Traps can be focused on either Damage or Debilitation. Traps designed around damage allow a Reflex Save for half-damage, against which Evasion (and Improved Evasion) can be applied. Traps designed around debilitation will allow a save against some debuff or penalty, but will always deal the listed damage. Whether Evasion can defend against each trap is marked in the table below.
The effects of trap kits that can be used by the PC are as follows:
| Type | Strength | Target | Damage | Special | Save | Evasion? | DC |
|---|---|---|---|---|---|---|---|
| Acid Blob | Minor | single creature | 3d6 acid | paralysis, 2 rounds | Reflex + Fort/round | No | 15 |
| Average | single creature | 5d6 acid | paralysis, 3 rounds | Reflex + Fort/round | No | 20 | |
| Strong | single creature | 12d6 acid | paralysis, 4 rounds | Reflex + Fort/round | No | 25 | |
| Deadly | single creature | 18d6 acid | paralysis, 5 rounds | Reflex + Fort/round | No | 25 | |
| Fatal | single creature | 22d6 acid | paralysis, 4 rounds | Reflex + Fort/round | No | 28 | |
| Acid Splash | Minor | single creature | 2d8 acid | reflex | Yes | 18 | |
| Average | single creature | 5d8 acid | Reflex | Yes | 22 | ||
| Strong | single creature | 10d8 acid | reflex | Yes | 26 | ||
| Deadly | single creature | 20d8 acid | reflex | Yes | 30 | ||
| Electrical | Minor | 3 creatures, 15 ft radius | 8d6 electrical | reflex | Yes | 19 | |
| Average | 4 creatures, 15 ft radius | 15d6 electrical | reflex | Yes | 22 | ||
| Strong | 5 creatures, 15 ft radius | 20d6 electrical | reflex | Yes | 26 | ||
| Deadly | 6 creatures, 15 ft radius | 30d6 electrical | reflex | Yes | 28 | ||
| Fatal | 6 creatures, 15 ft radius | 40d6 electrical | reflex | Yes | 30 | ||
| Epic | 6 creatures, 15 ft radius | 60d6 electrical | reflex | Yes | 35 | ||
| Fire | Minor | 5 ft radius | 5d6 fire | reflex | Yes | 18 | |
| Average | 5 ft radius | 8d6 fire | reflex | Yes | 22 | ||
| Strong | 10 ft radius | 15d6 fire | reflex | Yes | 26 | ||
| Deadly | 10 ft radius | 25d6 fire | reflex | Yes | 30 | ||
| Fatal | 10 ft radius | 35d6 fire | reflex | Yes | 34 | ||
| Epic | 10 ft radius | 50d6 fire | reflex | Yes | 38 | ||
| Frost | Minor | single creature | 2d4 cold | paralysis, 1 round | fortitude | No | 12 |
| Average | single creature | 4d4 cold | paralysis, 2 rounds | fortitude | No | 13 | |
| Strong | single creature | 8d4 cold | paralysis, 3 rounds | fortitude | No | 14 | |
| Deadly | single creature | 16d4 cold | paralysis, 4 rounds | fortitude | No | 15 | |
| Epic | single creature | 40d4 cold | paralysis, 4 rounds | fortitude | No | 30 | |
| Holy | Minor | single creature | 2d4 (4d10 if undead) divine | none | No | ||
| Average | single creature | 3d4 (5d10 if undead) divine | none | No | |||
| Strong | single creature | 6d4 (8d10 if undead) divine | none | No | |||
| Deadly | single creature | 8d4 (12d10 if undead) divine | none | No | |||
| Fatal | single creature | 12d4 (16d10 if undead) divine | none | No | |||
| Epic | single creature | 16d4 (20d10 if undead) divine | none | No | |||
| Negative | Minor | single creature | 2d6 negative | -1 strength | fortitude | No | 12 |
| Average | single creature | 4d6 negative | -1 strength | fortitude | No | 15 | |
| Strong | single creature | 8d6 negative | -2 strength | fortitude | No | 18 | |
| Deadly | single creature | 16d6 negative | -1 level | fortitude | No | 21 | |
| Sonic | Minor | 10 ft radius | 2d4 sonic | stun, 2 rounds | will | No | 12 |
| Average | 10 ft radius | 4d4 sonic | stun, 2 rounds | will | No | 14 | |
| Strong | 10 ft radius | 8d4 sonic | stun, 3 rounds | will | No | 17 | |
| Deadly | 10 ft radius | 16d4 sonic | stun, 4 rounds | will | No | 20 | |
| Fatal | 10 ft radius | 30d4 sonic | stun, 4 rounds | will | No | 25 | |
| Epic | 10 ft radius | 40d4 sonic | stun, 4 rounds | will | No | 30 | |
| Spike | Minor | single creature | 2d6 piercing | reflex | Yes | 15 | |
| Average | single creature | 4d6 piercing | reflex | Yes | 15 | ||
| Strong | single creature | 8d6 piercing | reflex | Yes | 15 | ||
| Deadly | single creature | 25d6 piercing | reflex | Yes | 15 | ||
| Epic (Beast trap) |
single creature | ??d6 piercing | reflex | Yes | ?? | ||
| Tangle | Minor | 10 ft radius | slow, 3 rounds | reflex | No | 20 | |
| Average | 10 ft radius | slow, 4 rounds | reflex | No | 25 | ||
| Strong | 15 ft radius | slow, 4 rounds | reflex | No | 30 | ||
| Deadly | 15 ft radius | slow, 5 rounds | reflex | No | 35 | ||
| Gas | Minor | 15 ft radius | Giant wasp poison (1d6 Dex / 1d6 Dex) |
fortitude | No | 18 | |
| Average | 15 ft radius | Deathblade Toxin (1d6 Con / 2d6 Con) |
fortitude | No | 20 | ||
| Strong | 15 ft radius | Black Lotus Extract (1d6 Con / 2d6 Con) |
fortitude | No | 22 | ||
| Deadly | 15 ft radius | Dark Reaver Powder (2d3 Con / 2d6 Con) |
fortitude | No | 26 | ||
Data sourced from https://bgtscc.net/viewtopic.php?p=900484#p900484
Gameplay Notes
- Traps set by players should no longer trigger unless the two characters are hostile with each other. If a PC is killed by a trap, it is treated as a pvp death if the trap was set by a player, rather than a pve death.