Revision as of 20:30, 1 August 2022 by Kitunenotsume (talk | contribs) (divine feat tag)
  • Type of feat: Divine
  • Prerequisite: Turn Undead, Extra Turning, Non-Good Alignment
  • Required for: None.
  • Specifics: The divine caster is now able to channel the sacred powers bestowed upon him by his dark Deity. The character can spend one of his daily turn undead attempts in order to unleash a wave of negative energy that will deal 1d6 damage per Cleric's CL/2 + Charisma Modifier. The negative energy relentlessly attacks any living being, forcing them to make a Fortitude Save for half damage. Any undead creature caught within range is healed for the same amount of damage.
  • Use: Selected

Gameplay Notes

The area affects a Colossal radius and deal Negative Energy damage any non-undead within the radius. Undead are healed, though Incorporeal are damaged as non-Undead.

The Save-DC is: 10 + half of Cleric/Paladin/Blackguard Caster Level + Charisma Modifier.

The Good variant is Sacred Purification.