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{{skill|description='''Taunt''' is used to provoke an enemy into dropping his guard for a short time.
{{skill|description='''Taunt''' is used to provoke an enemy into dropping his guard for a short time.
|ability=Charisma
|ability=Charisma
|classes=[[Barbarian]], [[Bard]], [[Fighter]], [[Rogue]], [[Warlock]]; [[Arcane Trickster]], [[Duelist]], [[Harper agent]], [[Guild Thief]], [[Swashbuckler]], [[Warpriest]], [[Weapon master]]
|classes=[[Barbarian]], [[Bard]], [[Fighter]], [[Rogue]], [[Warlock]]; [[Arcane Trickster]], [[Duelist]], [[Harper Agent]], [[Guild Thief]], [[Swashbuckler]], [[Warpriest]], [[Weapon Master]]
|training=No
|training=No
|check=The enemy must make a [[Will]] save against a [[difficulty class]] equal to 5 + the attacker's taunt skill or suffer -2 to [[Armor class|AC]] and -2 to [[concentration]] for five rounds.
|check=The enemy must make a [[Will]] save against a [[difficulty class]] equal to 5 + the attacker's taunt skill or suffer -2 to [[Armor class|AC]] and -2 to [[concentration]] for five rounds.

Revision as of 21:17, 3 June 2020

Taunt is used to provoke an enemy into dropping his guard for a short time.

Modifying ability: Charisma

Classes: Barbarian, Bard, Fighter, Rogue, Warlock; Arcane Trickster, Duelist, Harper Agent, Guild Thief, Swashbuckler, Warpriest, Weapon Master

Requires training: No

Check: The enemy must make a Will save against a difficulty class equal to 5 + the attacker's taunt skill or suffer -2 to AC and -2 to concentration for five rounds. At five ranks, the Taunt effects all enemies within 5 feet of the initial target. This radius increases by 5 feet for every additional five ranks the character has. Using Taunt provokes an attack of opportunity; however, at higher levels, you can taunt mobs while they are too far away to perform a melee attack (ie, 15-20 feet). Taunt penalties are not cumulative.

Use: Selected (combat)


DnD 3.5 comparison

This skill does not exist in DnD 3.5, although it is very similar to the demoralise opponent aspect of intimidate.

NWN comparison

In NWN1, if the taunt was successful, the opponent suffered an armor class penalty equal to the difference between the Taunt roll and the defender’s roll (to a max of a -6 penalty) for 5 rounds. The target also suffered a 30% chance of spell failure, if they didn’t resist the taunt.

External resources