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*Fire Resistance: Fire resistance 5.
*Fire Resistance: Fire resistance 5.
*Reach to the Blaze: Once per day, a tanarukk can call upon his demonic nature and radiate flames which damage all those within 5 feet, doing 2d4 points of fire damage per round (Reflex save for half damage). This effect lasts for 5 rounds.
*Reach to the Blaze: Once per day, a tanarukk can call upon his demonic nature and radiate flames which damage all those within 5 feet, doing 2d4 points of fire damage per round (Reflex save for half damage). This effect lasts for 5 rounds.
*[[Scent]]
[[Favored class]]: [[Barbarian]]. A [[multiclass]] Tanarukk's Barbarianclass does not count when determining whether she takes an [[Multiclass penalty|XP penalty for multiclassing]].
[[Favored class]]: [[Barbarian]]. A [[multiclass]] Tanarukk's Barbarianclass does not count when determining whether she takes an [[Multiclass penalty|XP penalty for multiclassing]].
*[[Level adjustment]] +1: Tanarukks are more powerful and gain levels more slowly than other races. It will take more experience for a tanarukk to reach level 2 than it would for normal races, for example.
*[[Level adjustment]] +1: Tanarukks are more powerful and gain levels more slowly than other races. It will take more experience for a tanarukk to reach level 2 than it would for normal races, for example.
[[Category:Races]]
[[Category:Races]]

Revision as of 23:14, 6 March 2019

Tanarukks are orcs with some degree of evil outsider blood, in most cases but not restricted to that of a Tanar'ri. They appear as short, stocky orcs with bristly hair and horns or ridges along the sides of their heads. Also, tanarukks have a distinctive smell of brimstone about them along with a limited ability to manipulate fire. The Tanarukka originated as orc-demon crossbreeds in the region around Hellgate Keep. However, years of dwelling on Faerûn has led to their being regarded as a separate species, rather than simply as tieflings. They're nasty, brutish and not terribly blessed with intelligence; they are, however, extremely dangerous fighters. They can often be found acting as muscle for cambions and other fiendish creatures.

Racial Traits

  • Size: Medium
  • Ability Ability Adjustments: +2 Strength, +1 Dexterity, -1 Intelligence, -1 Wisdom, -2 Charisma.
  • Darkvision: Tanarukks can see in the dark up to 60 feet.
  • Fire Resistance: Fire resistance 5.
  • Reach to the Blaze: Once per day, a tanarukk can call upon his demonic nature and radiate flames which damage all those within 5 feet, doing 2d4 points of fire damage per round (Reflex save for half damage). This effect lasts for 5 rounds.

Favored class: Barbarian. A multiclass Tanarukk's Barbarianclass does not count when determining whether she takes an XP penalty for multiclassing.

  • Level adjustment +1: Tanarukks are more powerful and gain levels more slowly than other races. It will take more experience for a tanarukk to reach level 2 than it would for normal races, for example.