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Tanarukks are orcs with some degree of evil outsider blood, in most cases but not restricted to that of a Tanar'ri. They appear as short, stocky orcs with bristly hair and horns or ridges along the sides of their heads. Also, tanarukks have a distinctive smell of brimstone about them along with a limited ability to manipulate fire. The Tanarukka originated as orc-demon crossbreeds in the region around Hellgate Keep. However, years of dwelling on Faerûn has led to their being regarded as a separate species, rather than simply as tieflings. They're nasty, brutish and not terribly blessed with intelligence; they are, however, extremely dangerous fighters. They can often be found acting as muscle for cambions and other fiendish creatures. | Tanarukks are orcs with some degree of evil outsider blood, in most cases but not restricted to that of a Tanar'ri. They appear as short, stocky orcs with bristly hair and horns or ridges along the sides of their heads. Also, tanarukks have a distinctive smell of brimstone about them along with a limited ability to manipulate fire. The Tanarukka originated as orc-demon crossbreeds in the region around Hellgate Keep. However, years of dwelling on Faerûn has led to their being regarded as a separate species, rather than simply as tieflings. They're nasty, brutish and not terribly blessed with intelligence; they are, however, extremely dangerous fighters. They can often be found acting as muscle for cambions and other fiendish creatures. | ||
==Racial Traits== | ==Racial Traits== | ||
*[[Size]]: Medium | *[[Size]]: Medium | ||
*[[Ability]] Ability Adjustments: +2 Strength, + | *[[Ability]] Ability Adjustments: +2 Strength, +1 Dexterity, -1 Intelligence, -1 Wisdom, -2 Charisma. | ||
*[[Darkvision]]: Tanarukks can see in the dark up to 60 feet. | *[[Darkvision]]: Tanarukks can see in the dark up to 60 feet. | ||
*Fire Resistance: Fire resistance 5. | *Fire Resistance: Fire resistance 5. | ||
*Reach to the Blaze: Once per day, a tanarukk can call upon his demonic nature and radiate flames which damage all those within 5 feet, doing 2d4 points of fire damage per round (Reflex save for half damage). This effect lasts for 5 rounds. | *Reach to the Blaze: Once per day, a tanarukk can call upon his demonic nature and radiate flames which damage all those within 5 feet, doing 2d4 points of fire damage per round (Reflex save for half damage). This effect lasts for 5 rounds. | ||
[[Favored class]]: [[ | *[[Scent]] | ||
[[Favored class]]: [[Barbarian]]. A [[multiclass]] Tanarukk's Barbarianclass does not count when determining whether she takes an [[Multiclass penalty|XP penalty for multiclassing]]. | |||
*[[Level adjustment]] +1: Tanarukks are more powerful and gain levels more slowly than other races. It will take more experience for a tanarukk to reach level 2 than it would for normal races, for example. | *[[Level adjustment]] +1: Tanarukks are more powerful and gain levels more slowly than other races. It will take more experience for a tanarukk to reach level 2 than it would for normal races, for example. | ||
[[Category:Races]] | [[Category:Races]] | ||
Revision as of 09:25, 3 February 2019
Tanarukks are orcs with some degree of evil outsider blood, in most cases but not restricted to that of a Tanar'ri. They appear as short, stocky orcs with bristly hair and horns or ridges along the sides of their heads. Also, tanarukks have a distinctive smell of brimstone about them along with a limited ability to manipulate fire. The Tanarukka originated as orc-demon crossbreeds in the region around Hellgate Keep. However, years of dwelling on Faerûn has led to their being regarded as a separate species, rather than simply as tieflings. They're nasty, brutish and not terribly blessed with intelligence; they are, however, extremely dangerous fighters. They can often be found acting as muscle for cambions and other fiendish creatures.
Racial Traits
- Size: Medium
- Ability Ability Adjustments: +2 Strength, +1 Dexterity, -1 Intelligence, -1 Wisdom, -2 Charisma.
- Darkvision: Tanarukks can see in the dark up to 60 feet.
- Fire Resistance: Fire resistance 5.
- Reach to the Blaze: Once per day, a tanarukk can call upon his demonic nature and radiate flames which damage all those within 5 feet, doing 2d4 points of fire damage per round (Reflex save for half damage). This effect lasts for 5 rounds.
- Scent
Favored class: Barbarian. A multiclass Tanarukk's Barbarianclass does not count when determining whether she takes an XP penalty for multiclassing.
- Level adjustment +1: Tanarukks are more powerful and gain levels more slowly than other races. It will take more experience for a tanarukk to reach level 2 than it would for normal races, for example.