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== Class Features ==
== Class Features ==
<strong>Hit Die:</strong> d8
'''Hit Die:''' d8


<strong>[http://nwn2.wikia.com/wiki/Base_attack_bonus Base Attack Bonus]:</strong> High.
'''Base Attack Bonus:''' High.


<strong>High Saves:</strong> [http://nwn2.wikia.com/wiki/Fortitude Fortitude]
'''High Saves:''' [[Fortitude]]


<strong>Weapon Proficiencies:</strong> All [http://nwn2.wikia.com/wiki/Weapon_proficiency_%28simple%29 simple] and [http://nwn2.wikia.com/wiki/Weapon_proficiency_%28martial%29 martial] weapons.
'''Weapon Proficiencies:''' All [[Weapon Proficiency (simple)|simple]] and [[Weapon Proficiency (martial)|martial]] weapons


<strong>Armor Proficiencies:</strong> [http://nwn2.wikia.com/wiki/Armor_proficiency_%28light%29 Light], [http://nwn2.wikia.com/wiki/Armor_proficiency_%28medium%29 Medium], [http://nwn2.wikia.com/wiki/Armor_proficiency_%28heavy%29 Heavy], [http://nwn2.wikia.com/wiki/Shield_proficiency Shields]
'''Armor Proficiencies:''' [[Armor Proficiency (light)|Light]], [[Armor Proficiency (medium)|Medium]], [[Armor Proficiency (heavy)|Heavy]], [[Shield Proficiency|Shields]]


<strong>Skill Points:</strong> 2 + Int [http://nwn2.wikia.com/wiki/Ability_modifier modifier].
'''Skill Points:''' 2 + Int modifier


<strong>Class Skills:</strong> [http://nwn2.wikia.com/wiki/Concentration Concentration], [http://nwn2.wikia.com/wiki/Craft_Weapon Craft Weapon], [http://nwn2.wikia.com/wiki/Craft_Armor Craft Armor], [http://nwn2.wikia.com/wiki/Craft_Alchemy Craft Alchemy], [http://nwn2.wikia.com/wiki/Diplomacy Diplomacy], [http://nwn2.wikia.com/wiki/Heal Heal], Lore: History, Lore: Local, Lore: Religion, [http://nwn2.wikia.com/wiki/Parry Parry].
'''Class Skills:''' [[Concentration]], [[Craft Weapon]], [[Craft Armor]], [[Craft Alchemy]], [[Diplomacy]], [[Heal (skill)|Heal]], [[Lore: History]], [[Lore: Local]], [[Lore: Religion]], [[Parry]]


== Class Abilities ==
== Class Abilities ==

Revision as of 21:04, 17 January 2019

Class Description

Hospitalers are a fighting force of necessity, sworn to poverty, obedience, and the defense of those in their care. It is the duty of knights hospitaler to protect people traveling on religious pilgrimages. Over the years, this single duty has expanded to include the construction and administration of hospitals and refugee facilities.

Requirements

Alignment: Any nonchaotic.

Base Attack Bonus: +5

Skills: Diplomacy 5

Spellcasting: Able to cast 1st level divine spells.

Class Features

Hit Die: d8

Base Attack Bonus: High.

High Saves: Fortitude

Weapon Proficiencies: All simple and martial weapons

Armor Proficiencies: Light, Medium, Heavy, Shields

Skill Points: 2 + Int modifier

Class Skills: Concentration, Craft Weapon, Craft Armor, Craft Alchemy, Diplomacy, Heal, Lore: History, Lore: Local, Lore: Religion, Parry

Class Abilities

Level

Features Gained

1 Lay on Hands, Bonus Feat, Spellcasting Progression
2 Spellcasting+1
3 Remove Disease 1/day
4 Spellcasting+2
5 Bonus Feat
6 Spellcasting+3
7 Remove Disease 2/day
8 Spellcasting+4
9 Spellcasting+5, Bonus Feat
10 Spellcasting+6

Divine Spellcasting

Specifics: Hospitalers gain new spells per day and an added level of effective spellcasting in any divine casting class. This spellcasting ability increase is gained at the levels 2, 4, 6, 8, 9, and 10.

Bonus Feats

This feat must be drawn from the following feats and the Hospitaler must meet all the prerequisites for it:

Remove Disease

Specifics:Starting at 3rd level a hospitaler can remove disease with a touch once per day. This increase to two uses per day at 7th level.

Use: Selected.

Lay on Hands

Specifics: Beginning at 1st level, a Hospitaler with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her Hospitaler level times her Charisma bonus. For example, a 7th-level hospitaler with a 16 Charisma (+3 bonus) can heal 21 points of damage per day. Hospitaler levels stack with Paladin and Divine Champion for determining the effects of the heal. Lay on hands may also be used to target undead for damage.

Use: Selected.