No edit summary |
|||
| Line 16: | Line 16: | ||
Mastery of Energy (Hierophant PrC feature) will give you also a +4 bonus to Turning checks of the feat Divine Spellpower. | Mastery of Energy (Hierophant PrC feature) will give you also a +4 bonus to Turning checks of the feat Divine Spellpower. | ||
Only spells of the class which granted you turn undead will be affected, so Cleric, Paladin or Blackguard! | |||
== Bugs == | == Bugs == | ||
Revision as of 13:45, 19 October 2018
Divine Spell Power
Type of Feat: Divine Prerequisite: Ability to turn or rebuke undead, 1st level divine spells Use: Selected (mode)
You can spend a turn or rebuke attempt as a free action and roll a turning check (with a special +3 bonus, plus any other modifiers you'd normally apply to your turning check). Treat the result of the turning check as a modifier to your caster level on the next divine spell you cast in that round.
For example, if a cleric used this feat and rolled a 16 on his turning check, he would add a +2 bonus to his caster level for the next divine spell he casts in the round. Had he rolled an 8, he would instead apply a -1 penalty to his caster level for the next divine spell he cast in the round. If you don't cast a divine spell before your next turn, you lose the effect of the check result. This feat has no effect on your arcane spellcasting ability.
The Min/Max Caster Levels this feat can add or substract are 4 and -4.
Gameplay Notes
The duration of the casterlevel addition / substraction is equal to a round * wisdom modifier. This feat is essentially the equivalent of Divine Might, except for divine spellcasters.
Mastery of Energy (Hierophant PrC feature) will give you also a +4 bonus to Turning checks of the feat Divine Spellpower.
Only spells of the class which granted you turn undead will be affected, so Cleric, Paladin or Blackguard!