Crusader (Paladin Class Kit): Difference between revisions
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*Spear | *Spear | ||
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*Rapier | *Rapier | ||
*Scimitar | *Scimitar | ||
Revision as of 11:32, 27 May 2018
This kit is not available at character creation and must be unlocked by meeting special requirements, listed below. This kit has 29 levels.
Description
Crusaders are paladins who hear the call to fight evil every waking hour. Parangons of virtue and martial prowess alike the Crusaders hone their fighting techniques with their weapon of choice to simultaneously attack and defend with deadly efficiency. However their restless nature does not allow them the peace of mind necessary to cast spells.
Losses
Crusader loses access to: Spellcasting.
Requirements
Ability: 13 Wisdom
Alignment: Any non-evil
Class: Paladin
Kit Feats
1: Weapon of choice
2: Weapon Focus
3:
4:
5:
6:
7: Weapon defense I
8:
9: Crusader Strike
10:
11:
12: Greater Weapon Focus, Weapon defense II
13:
14: Spell like ability : Holy Sword, 10 minutes cooldown. Cast at caster level equal to Crusader's levels.
15:
16:
17: Weapon defense III
18:
19:
20:
21: Epic Weapon focus
22: Weapon defense IV
23:
24:
25:
26:
27: weapon defense V
28:
29: permanent holy sword (Cooldownless SLA), weapon defense VI
Weapon of choice
A Crusader must choose one two-handable weapon to specialize himself into. The possible choices are :
- Club
- Morningstar
- Quarterstaff
- Spear
- Short sword
- Rapier
- Scimitar
- Longsword
- Greatsword
- Battleaxe
- Greataxe
- Halberd
- Warhammer
- Scythe
- Katana
- Bastard sword
- Dwarven waraxe
- Falchion
- Warmace
Weapon defense
When wielding his weapon of choice and using a medium or heavy armor the Crusader gains +1 shield AC. This bonus increases to +2 at 12th level, +3 at 17th level, +4 at 22th level, +5 at 27th level, +6 at 29th level. Crusader defense only applies when you've got nothing in your off-hand, it is also shield enhancement bonus so no stacking with a shield spell. You must wear a medium or heavy armor for weapon defense to take effect.
Crusader Strike
A Crusader adds his WIS bonus to damage (divine) up to 1/10th the Crusader's Paladin levels (max +3 damage at level 30).
Spell like ability : Holy Sword
At level 14 a Crusader can cast Holy Sword at will, with a cooldown of 10 minutes, this cooldown is removed at level 29.
Class courtesy of Valefort and thorough testing by the Quality Control Team.