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Revision as of 10:38, 31 August 2017

Hilater's Misdirection

Caster Level(s): Clr 7, Sor / Wiz 6, Planning 6
Innate Level: 6
School: Abjuration
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Nearby creatures
Duration: round / 3 levels
Save: Will negates
Spell Resistance: Yes


An invisible, mobile field surrounds you and prevents creatures from sucesfully attacking you in melee. Any creature within the field must attempt a save each round. If it fails, it becomes unable to sucesfully attack you with a melee weapon in for that round. Misdirected creatures’ actions are not otherwise restricted.

Subjects can fight other creatures and can cast spells and attack you with ranged weapons. If you move closer to an affected creature, nothing happens. (The creature is not forced back)

Gameplay Notes

This spell works somewhat like Repulsion does in D&D. That's what it was inpsired from, because actual repulsion would have been too unbalanced in a multiplayer environment.

Bugs