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=== | {{spell | ||
|icon= | |||
|image= | |||
|level_bard= | |||
|level_cleric= | |||
|level_druid= | |||
|level_paladin= | |||
|level_ranger=4 | |||
|level_sorwiz=3 | |||
|level_warlock= | |||
|level_innate=3 | |||
|school=Abjuration | |||
|descriptor= | |||
|components=VS | |||
|range=Touch | |||
|area=Creature | |||
|duration=1 hour / level | |||
|save=[[Harmless]] | |||
|spell_resistance=Harmless | |||
|hostile=No | |||
|empower=No | |||
|extend=Yes | |||
|maximize=No | |||
|quicken=Yes | |||
|silent=Yes | |||
|still=Yes | |||
|persist=No}} | |||
Revision as of 18:35, 15 September 2017
| Non-Detection | |
| Spell Information | |
| Spell level : | Innate level: 3, Ranger: 4, Sorcerer/Wizard: 3 |
|---|---|
| School : | Abjuration |
| Components : | Verbal and Somatic |
| Range : | Touch |
| Target/Area : | Creature |
| Duration : | 1 hour / level |
| Save : | Harmless |
| Spell resistance : | Harmless |
The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Non detection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast non detection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level. If cast on a creature, nondetection wards the creature's gear as well as the creature itself.
Gameplay Notes
This spell protects against Alarm, Detect Magic, Analyze Dweomer and any other Divination spells that directly cause DC rolls.
Bugs
- Spells
- Abjuration spells
- Spells missing icon
- Spells missing pictures
- Level 3 innate spells
- Level 4 ranger spells
- Ranger spells
- Level 3 sorcerer/wizard spells
- Sorcerer/wizard spells
- Verbal and Somatic spells
- Touch range spells
- Unknown/special duration spells
- Spells without a save
- Spells other/unknown spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized
- Rgr 4
- Sor / Wiz 3
- Abjuration
- Verbal & Somatic
- Innate 3