Valleriani (talk | contribs) m 1 revision imported |
No edit summary |
||
| Line 1: | Line 1: | ||
=== | {{spell | ||
|icon= | |||
|image= | |||
|level_bard= | |||
|level_cleric= | |||
|level_druid= | |||
|level_paladin= | |||
|level_ranger= | |||
|level_sorwiz=2 | |||
|level_warlock= | |||
|level_innate=2 | |||
|school=Evocation | |||
|descriptor= | |||
|components=VS | |||
|range=Personal | |||
|area=Self | |||
|duration=Permanent | |||
|save=[[n/a]] | |||
|spell_resistance=n/a | |||
|hostile=No | |||
|empower=No | |||
|extend=Yes | |||
|maximize=No | |||
|quicken=Yes | |||
|silent=Yes | |||
|still=Yes | |||
|persist=No}} | |||
This spell allows the caster to create tiny globes of fire, one for each caster level (to a maximum of 10). As magical objects the meteors are treated as +1 enhanced thrown weapons which do 1d4 + 3 fire damage, and which are thrown with a +3 attack bonus. Once created the meteors cannot leave the caster's body, apart from being thrown at a target, and they remain in his inventory permanently. The meteors cannot be traded, sold or auctioned. | This spell allows the caster to create tiny globes of fire, one for each caster level (to a maximum of 10). As magical objects the meteors are treated as +1 enhanced thrown weapons which do 1d4 + 3 fire damage, and which are thrown with a +3 attack bonus. Once created the meteors cannot leave the caster's body, apart from being thrown at a target, and they remain in his inventory permanently. The meteors cannot be traded, sold or auctioned. | ||
Revision as of 18:30, 15 September 2017
| Melf's Minute Meteors | |
| Spell Information | |
| Spell level : | Innate level: 2, Sorcerer/Wizard: 2 |
|---|---|
| School : | Evocation |
| Components : | Verbal and Somatic |
| Range : | Personal |
| Target/Area : | Self |
| Duration : | Permanent |
| Save : | n/a |
| Spell resistance : | n/a |
This spell allows the caster to create tiny globes of fire, one for each caster level (to a maximum of 10). As magical objects the meteors are treated as +1 enhanced thrown weapons which do 1d4 + 3 fire damage, and which are thrown with a +3 attack bonus. Once created the meteors cannot leave the caster's body, apart from being thrown at a target, and they remain in his inventory permanently. The meteors cannot be traded, sold or auctioned.
Gameplay Notes
Bugs
Categories:
- Spells
- Evocation spells
- Spells missing icon
- Spells missing pictures
- Level 2 innate spells
- Level 2 sorcerer/wizard spells
- Sorcerer/wizard spells
- Verbal and Somatic spells
- Personal spells
- Unknown/special duration spells
- Spells without a save
- Spells other/unknown spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized
- Sor / Wiz 3
- Innate 3
- Evocation
- Verbal & Somatic