Gemidan's Paralytic Missile: Difference between revisions
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=== | {{spell | ||
|icon= | |||
|image= | |||
|level_bard= | |||
|level_cleric=2 | |||
|level_druid= | |||
|level_paladin= | |||
|level_ranger= | |||
|level_sorwiz=2 | |||
|level_warlock= | |||
|level_innate=2 | |||
|school=Enchantment | |||
|descriptor= | |||
|components=VS | |||
|range=Long | |||
|area=1 Target | |||
|duration=1 round | |||
|save=[[Will negates]] | |||
|spell_resistance=Yes | |||
|hostile=No | |||
|empower=No | |||
|extend=Yes | |||
|maximize=No | |||
|quicken=Yes | |||
|silent=Yes | |||
|still=Yes | |||
|persist=No}} | |||
This spell generates a missile, appearing to be a magic missile, out of the caster's finger tip, which always hits the target. However, instead of injuring the target the missile causes a paralysis like effect for one round per level of the caster. If the target succeeds in a will saving throw he is unaffected. The target may save each round and the spell breaks whenever the paralysis is resisted. | This spell generates a missile, appearing to be a magic missile, out of the caster's finger tip, which always hits the target. However, instead of injuring the target the missile causes a paralysis like effect for one round per level of the caster. If the target succeeds in a will saving throw he is unaffected. The target may save each round and the spell breaks whenever the paralysis is resisted. | ||
Revision as of 10:54, 15 September 2017
| Gemidan's Paralytic Missile | |
| Spell Information | |
| Spell level : | Innate level: 2, Cleric: 2, Sorcerer/Wizard: 2 |
|---|---|
| School : | Enchantment |
| Components : | Verbal and Somatic |
| Range : | Long |
| Target/Area : | 1 Target |
| Duration : | 1 round |
| Save : | Will negates |
| Spell resistance : | Yes |
This spell generates a missile, appearing to be a magic missile, out of the caster's finger tip, which always hits the target. However, instead of injuring the target the missile causes a paralysis like effect for one round per level of the caster. If the target succeeds in a will saving throw he is unaffected. The target may save each round and the spell breaks whenever the paralysis is resisted.
Originally a miscast magic missile spell by the apprentice Gemidan of Blackstaff tower, Archmage Khelben Arunsun of Waterdeep found it a useful discovery. The spell is common in Waterdeep and an officially prescribed part of the Watch Mages' spell arsenal; Otherwise uncommon or rare depending on ties with Waterdeep.
Gameplay Notes
Bugs
Categories:
- Spells
- Enchantment spells
- Spells missing icon
- Spells missing pictures
- Level 2 innate spells
- Level 2 cleric spells
- Cleric spells
- Level 2 sorcerer/wizard spells
- Sorcerer/wizard spells
- Verbal and Somatic spells
- Long range spells
- Unknown/special duration spells
- Spells without a save
- Spells with spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized
- Sor / Wiz 2
- Innate 2
- Enchantment
- Verbal & Somatic