No edit summary |
No edit summary |
||
| Line 11: | Line 11: | ||
|level_innate=1 | |level_innate=1 | ||
|school=Divination | |school=Divination | ||
|descriptor= | |descriptor= | ||
|components=VS | |components=VS | ||
|range=Personal | |range=Personal | ||
Revision as of 12:38, 14 September 2017
| Omen of Peril | |
| Spell Information | |
| Spell level : | Innate level: 1, Cleric: 1, Druid: 1 |
|---|---|
| School : | Divination |
| Components : | Verbal and Somatic |
| Range : | Personal |
| Target/Area : | n/a |
| Duration : | n/a |
| Save : | n/a |
| Spell resistance : | n/a |
A brief supplication gives you a vision that hints at how dangerous the immediate future is likely to be. Based on an assessment of the caster's immediate surroundings and like path of travel, the caster receives one of three visions:
-Safety, the caster is in no immediate danger in this area.
-Peril, the caster will face challenges typhical of an adventure but nothing overhwelming.
-Great danger, the caster's life is at grave risk in this area.
The base chance for receiving an accurate reply is 70% + 1% per casterlevel, to a maximum of 90%.
If the roll fails, you get one of the two other results, determined randomly. You don't necessarily know that you failed because the roll is made secretly. Choosing which vision is correct takes some educated guesswork on the part of the caster, who could assess his previous experience in an area and his own equipment as well as spells memorized.
The exact form that an omen of peril takes depends on whether the caster worships a specific deity, venerates nature as a druid or simply upholds abstract principles. A druid might see a white dove for safety, a dark cloud obscuring the sun for peril and a forest fire for great danger.
Unlike the more powerful augury, an omen of peril doesn't respond to a specific question. It only indicates the level of danger likely in the current area.
Gameplay Notes
Bugs
- Spells
- Divination spells
- Spells missing icon
- Spells missing pictures
- Level 1 innate spells
- Level 1 cleric spells
- Cleric spells
- Level 1 druid spells
- Druid spells
- Verbal and Somatic spells
- Personal spells
- Unknown/special duration spells
- Spells without a save
- Spells other/unknown spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized
- Clr 1
- Drd 1
- Innate 1
- Divination
- Verbal & Somatic
- Pal 1
- Bg 1