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===<b>Designated Spell Warden</b>===
{{spell
|icon=
|image=
|level_bard=
|level_cleric=6
|level_druid=6
|level_paladin=
|level_ranger=
|level_sorwiz=6
|level_warlock=
|level_innate=6
|school=Abjuration
|descriptor=
|components=VS
|range=Special
|area=Special
|duration=Semi-permanent
|save=Special
|spell_resistance=Special
|hostile=No
|empower=No
|extend=No
|maximize=No
|quicken=No
|silent=No
|still=No
|persist=No}}


Caster Level(s): Clr 6, Drd 6, Sor / Wiz 6
== Description ==
Innate Level: 6
School: Abjuration
Component(s): Verbal, Somatic
Range: Special
Area of Effect / Target: Special
Duration: Semi-permanent
Save: Special
Spell Resistance: Special
After the founding of the Guards & Wards their initial caster becomes the spell warden. The Warden maintains the wards, may attach specific spells, set passwords or pass-keys, and more. A Warden may also transfer his position to another member via the 'Designated Spell Warden' dweomer, regardless of whether or not that creature is capable of maintaining the wards.
After the founding of the Guards & Wards their initial caster becomes the spell warden. The Warden maintains the wards, may attach specific spells, set passwords or pass-keys, and more. A Warden may also transfer his position to another member via the 'Designated Spell Warden' dweomer, regardless of whether or not that creature is capable of maintaining the wards.


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== Bugs ==
== Bugs ==
[[Category:Spells]]
Not working for now.
[[Category:Clr 6]]
[[Category:Drd 6]]
[[Category:Sor / Wiz 6]]
[[Category:Innate 6]]
[[Category:Abjuration]]
[[Category:Verbal & Somatic]]

Latest revision as of 11:29, 14 September 2017

Designated Spell Warden
Spell Information
Spell level : Innate level: 6, Cleric: 6, Druid: 6, Sorcerer/Wizard: 6
School : Abjuration
Components : Verbal and Somatic
Range : Special
Target/Area : Special
Duration : Semi-permanent
Save : Special
Spell resistance : Special











Description

After the founding of the Guards & Wards their initial caster becomes the spell warden. The Warden maintains the wards, may attach specific spells, set passwords or pass-keys, and more. A Warden may also transfer his position to another member via the 'Designated Spell Warden' dweomer, regardless of whether or not that creature is capable of maintaining the wards.

Gameplay Notes

The owner of the Wards, or a Dungeon Master, can access the ward commands.

  • Commands: List of available commands.
  • Destroy: Permanently destroy wards or individual ward.
  • Exit: Leave ward settings.
  • Key: Set a new key item, required for passing the wards.
  • Owner: Designate a new wards owner.
  • Proxy: Designate a proxy (also treated as owner).
  • Password: Set or remove a password from the wards.
  • Restore: Undo wards decay for 5000 gold.
  • Return: return to first menu.
  • Ward 123: Enter settings menu for a specific ward nr (including creation).

Bugs

Not working for now.