Designated Spell Warden: Difference between revisions
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=== | {{spell | ||
|icon= | |||
|image= | |||
|level_bard= | |||
|level_cleric=6 | |||
|level_druid=6 | |||
|level_paladin= | |||
|level_ranger= | |||
|level_sorwiz=6 | |||
|level_warlock= | |||
|level_innate=6 | |||
|school=Abjuration | |||
|descriptor= | |||
|components=VS | |||
|range=Special | |||
|area=Special | |||
|duration=Semi-permanent | |||
|save=Special | |||
|spell_resistance=Special | |||
|hostile=No | |||
|empower=No | |||
|extend=No | |||
|maximize=No | |||
|quicken=No | |||
|silent=No | |||
|still=No | |||
|persist=No}} | |||
== Description == | |||
After the founding of the Guards & Wards their initial caster becomes the spell warden. The Warden maintains the wards, may attach specific spells, set passwords or pass-keys, and more. A Warden may also transfer his position to another member via the 'Designated Spell Warden' dweomer, regardless of whether or not that creature is capable of maintaining the wards. | After the founding of the Guards & Wards their initial caster becomes the spell warden. The Warden maintains the wards, may attach specific spells, set passwords or pass-keys, and more. A Warden may also transfer his position to another member via the 'Designated Spell Warden' dweomer, regardless of whether or not that creature is capable of maintaining the wards. | ||
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== Bugs == | == Bugs == | ||
Not working for now. | |||
Latest revision as of 11:29, 14 September 2017
| Designated Spell Warden | |
| Spell Information | |
| Spell level : | Innate level: 6, Cleric: 6, Druid: 6, Sorcerer/Wizard: 6 |
|---|---|
| School : | Abjuration |
| Components : | Verbal and Somatic |
| Range : | Special |
| Target/Area : | Special |
| Duration : | Semi-permanent |
| Save : | Special |
| Spell resistance : | Special |
Description
After the founding of the Guards & Wards their initial caster becomes the spell warden. The Warden maintains the wards, may attach specific spells, set passwords or pass-keys, and more. A Warden may also transfer his position to another member via the 'Designated Spell Warden' dweomer, regardless of whether or not that creature is capable of maintaining the wards.
Gameplay Notes
The owner of the Wards, or a Dungeon Master, can access the ward commands.
- Commands: List of available commands.
- Destroy: Permanently destroy wards or individual ward.
- Exit: Leave ward settings.
- Key: Set a new key item, required for passing the wards.
- Owner: Designate a new wards owner.
- Proxy: Designate a proxy (also treated as owner).
- Password: Set or remove a password from the wards.
- Restore: Undo wards decay for 5000 gold.
- Return: return to first menu.
- Ward 123: Enter settings menu for a specific ward nr (including creation).
Bugs
Not working for now.
Categories:
- Spells
- Abjuration spells
- Spells missing icon
- Spells missing pictures
- Level 6 innate spells
- Level 6 cleric spells
- Cleric spells
- Level 6 druid spells
- Druid spells
- Level 6 sorcerer/wizard spells
- Sorcerer/wizard spells
- Verbal and Somatic spells
- Unknown/special range spells
- Unknown/special duration spells
- Spells without a save
- Spells other/unknown spell resistance
- Non-hostile spells