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===<b>Greater Reflect Pain</b>===
{{spell
|icon=Spell_is_symbolpain.png
|image=
|level_cleric=8
|level_innate=8
|school=Abjuration
|descriptor=
|components=VS
|range=Large
|area=Huge
|duration_type=short
|save=[[Fortitude]] negates
|spell_resistance=Yes
|empower=No
|extend=Yes
|maximize=No
|quicken=No
|silent=Yes
|still=Yes
|persist=No|save_type = F}}


Caster Level(s): Clr 8
==Description==
Innate Level: 8
School: Abjuration
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: 8 ft.
Duration: 1 round / level
Save: Fortitude negates
Spell Resistance: Yes
Each round the total damage the caster sustained (hit points lost) during that round is reflected back at his attacker(s). Each attacker must make a Fortitude save or take up to the full total damage the caster sustained. The damage is divided evenly between all attackers that failed their saving throw. Further, the attackers that fail their saving throw suffer a -2 penalty on their attacks against the caster for the next round.
Each round the total damage the caster sustained (hit points lost) during that round is reflected back at his attacker(s). Each attacker must make a Fortitude save or take up to the full total damage the caster sustained. The damage is divided evenly between all attackers that failed their saving throw. Further, the attackers that fail their saving throw suffer a -2 penalty on their attacks against the caster for the next round.


== Gameplay Notes ==
== Gameplay Notes ==
Healing will reduce or nullify the amount of damage reflected in a round.
Healing will reduce or nullify the amount of damage reflected in a round.
== Bugs ==
[[Category:Spells]]
[[Category:Clr 8]]
[[Category:Innate 8]]
[[Category:Abjuration]]
[[Category:Verbal & Somatic]]

Revision as of 21:14, 11 September 2017

Greater Reflect Pain
Spell Information
Spell level : Innate level: 8, Cleric: 8
School : Abjuration
Components : Verbal and Somatic
Range : Large
Target/Area : Huge
Duration : 6 sec. * cLevel
1 Round (cLevel).
Save : Fortitude negates
Spell resistance : Yes




Description

Each round the total damage the caster sustained (hit points lost) during that round is reflected back at his attacker(s). Each attacker must make a Fortitude save or take up to the full total damage the caster sustained. The damage is divided evenly between all attackers that failed their saving throw. Further, the attackers that fail their saving throw suffer a -2 penalty on their attacks against the caster for the next round.

Gameplay Notes

Healing will reduce or nullify the amount of damage reflected in a round.