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=== | {{spell | ||
|icon=Is_falselife.png | |||
|image= | |||
|level_sorwiz=2 | |||
|level_additional=Assassin 3 | |||
|level_innate=2 | |||
|school=Necromancy | |||
|descriptor= | |||
|components=VS | |||
|range=Personal | |||
|area=Caster | |||
|duration_type=long | |||
|save=None | |||
|empower=Yes | |||
|extend=Yes | |||
|maximize=Yes | |||
|quicken=Yes | |||
|silent=Yes | |||
|still=Yes | |||
|persist=Yes}} | |||
== Description == | |||
'''False Life''' allows the caster to use necromatic energy to avoid death. In effect, the spell grants the caster temporary [[hit point]]s equal to 1[[d10]] points + 1 per caster level, to a maximum of +10 points. | |||
False Life allows the caster to use necromatic energy to avoid death. In effect, the spell grants the caster temporary hit | |||
Latest revision as of 09:43, 9 September 2017
| Spell Information | |
| Spell level : | Innate level: 2, Sorcerer/Wizard: 2, Other: Assassin 3 |
|---|---|
| School : | Necromancy |
| Components : | Verbal and Somatic |
| Range : | Personal |
| Target/Area : | Caster |
| Duration : | 1 Hour * cLevel 20 Rounds (cLevel). |
| Save : | None |
Description
False Life allows the caster to use necromatic energy to avoid death. In effect, the spell grants the caster temporary hit points equal to 1d10 points + 1 per caster level, to a maximum of +10 points.
Categories:
- Spells
- Necromancy spells
- Spells with icon
- Spells missing pictures
- Level 2 innate spells
- Level 2 sorcerer/wizard spells
- Sorcerer/wizard spells
- Other spellcaster spells
- Verbal and Somatic spells
- Personal spells
- Long duration spells
- Spells without a save
- Spells other/unknown spell resistance
- Hostility rating unknown spell
- Spells that can be Empowered
- Spells that can be Extended
- Spells that can be Maximized