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*Natural Armor: Natural armor +1. This bonus stacks with everything.
*Natural Armor: Natural armor +1. This bonus stacks with everything.
*Reach to the Blaze: Once per day, a tanarukk can call upon his demonic nature and radiate flames which damage all those within 5 feet, doing 2d4 points of fire damage per round (Reflex save for half damage). This effect lasts for 5 rounds.
*Reach to the Blaze: Once per day, a tanarukk can call upon his demonic nature and radiate flames which damage all those within 5 feet, doing 2d4 points of fire damage per round (Reflex save for half damage). This effect lasts for 5 rounds.
[[Favored class]]: [[Fighter]]. A [[multiclass]] genasi's fighter class does not count when determining whether she takes an [[Multiclass penalty|XP penalty for multiclassing]].allows them to excel as clerics of the warlike orc deities.
[[Favored class]]: [[Fighter]]. A [[multiclass]] genasi's fighter class does not count when determining whether she takes an [[Multiclass penalty|XP penalty for multiclassing]].
*Weapon Proficiency:Tanarukks are naturally proficient with all simple and martial weapons.
*Weapon Proficiency:Tanarukks are naturally proficient with all simple and martial weapons.
*[[Level adjustment]] +1: Tanarukks are more powerful and gain levels more slowly than other races. It will take more experience for a tanarukk to reach level 2 than it would for normal races, for example.
*[[Level adjustment]] +1: Tanarukks are more powerful and gain levels more slowly than other races. It will take more experience for a tanarukk to reach level 2 than it would for normal races, for example.
[[Category:Races]]
[[Category:Races]]

Revision as of 11:29, 5 September 2017

This is an Underdark race.

Tanarukks are orcs with some degree of evil outsider blood, in most cases but not restricted to that of a Tanar'ri. They appear as short, stocky orcs with bristly hair and horns or ridges along the sides of their heads. Also, tanarukks have a distinctive smell of brimstone about them along with a limited ability to manipulate fire. The Tanarukka originated as orc-demon crossbreeds in the region around Hellgate Keep. However, years of dwelling on Faerûn has led to their being regarded as a separate species, rather than simply as tieflings. They're nasty, brutish and not terribly blessed with intelligence; they are, however, extremely dangerous fighters. They can often be found acting as muscle for cambions and other fiendish creatures.

The Tanarukks of Sshamath were purposefully brought to the city to serve as brutal shocktroops for the slave armies of the Conclave. Most bear the mark of the Conclave prominently on their face and right hand indicating their status as servitors, tasked with keeping the rest of the slave population in check and ensuring their compliance. In Sshamath society Tanarukks are below the other resident races of Duergar and Svirfneblin in rank, treated as useful tools of their masters. Most reside in the slave pens of the Conclave, meting out terrible violence on the slave population of orcs, goblins and kobolds. Some have recently been seen in the Darkspires, living amongst the other non-illythiri in a pack organization. It is rumored this group, led by a particularly intelligent and magic-capable Tanarukk has negotiated a special arrangement with the Conclave allowing them more autonomy in return for their service as fearless, secret shocktroops.

Racial Traits

  • Size: Medium
  • Ability Ability Adjustments: +2 Strength, +2 Dexterity, -1 Intelligence, -2 Wisdom, -2 Charisma.
  • Darkvision: Tanarukks can see in the dark up to 60 feet.
  • Fire Resistance: Fire resistance 5.
  • Natural Armor: Natural armor +1. This bonus stacks with everything.
  • Reach to the Blaze: Once per day, a tanarukk can call upon his demonic nature and radiate flames which damage all those within 5 feet, doing 2d4 points of fire damage per round (Reflex save for half damage). This effect lasts for 5 rounds.

Favored class: Fighter. A multiclass genasi's fighter class does not count when determining whether she takes an XP penalty for multiclassing.

  • Weapon Proficiency:Tanarukks are naturally proficient with all simple and martial weapons.
  • Level adjustment +1: Tanarukks are more powerful and gain levels more slowly than other races. It will take more experience for a tanarukk to reach level 2 than it would for normal races, for example.